Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you make Carriers produce Interceptors
How do you make Carriers produce Interceptors
Jun 3 2011, 1:22 am
By: Killer2121  

Jun 3 2011, 1:22 am Killer2121 Post #1



The title says it all.
How do you make them Produce Interceptors? I don't want to make them automaticly



None.

Jun 3 2011, 1:27 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

set a trigger with certain conditions and when those conditions are met, modify the unit hangar count of the carrier to add a number to that carrier.

If you want carriers to build them, you can also just click the interceptor button. If you want computers to "build" interceptors, then either use a trigger with certain conditions or run an AI script and they should build their own.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 3 2011, 12:46 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To get computers to build interceptors on their own enable the unit and run a Protoss melee AI. Low build time and mineral cost help to produce them faster, but it's still not perfectly reliable.




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[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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