Staredit Network > Forums > SC2 Custom Maps > Topic: PEEPMODE: New maps, new features, new video!
PEEPMODE: New maps, new features, new video!
May 24 2011, 3:09 am
By: Icculus  

May 24 2011, 3:09 am Icculus Post #1





MAPS
* Gutterhulk
* Metalopolis
* Monlyth Ridge
* Shakuras Plateau
* Shattered Temple
* Slag Pits
* Xel'Naga Caverns

FEAUTRES
* 14 players
* 1v1, 2v2, FFA
* King of the Hill (KOTH) style match selection (crowns designate winners)
* Global rating system (carries across all PeepMode maps)
* Graphical team selection
* Declare your league (optional)
* Cinematic observer mode (up to full-screen)
* Auto Cam follows the action
* Now includes Blizzard Observer UI
* Cinematic chat, silent chat, other chat options
* Betting system
* Live stats with helpful coloring
* Detailed event log with filtering
* Sortable leaderboard
* Unlockable avatars
* Voting and personal options
* Detailed Help system

FUTURE Features
* Store (to buy things with Chips earned - start earning now!)
* More maps (including iCCup maps)



None.

May 24 2011, 3:21 am payne Post #2

:payne:

Could've probably chosen a better music for the video, but anyways: the features look nice.
Nearly gave me the will to spectate games (something I hate), so I guess you can give yourself a good tap on the back. :P



None.

May 24 2011, 3:48 am DevliN Post #3

Woah

Unless it is a completely different map, try not to make a new thread for every update.



:devlin: Currently Working On: :devlin:
Myself

May 24 2011, 5:27 am Icculus Post #4



Quote from DevliN
Unless it is a completely different map, try not to make a new thread for every update.

OK sorry didn't know, although there are 6 completely different maps here with substantially different features, so it's a gray area :)



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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