Ordering a tank
May 24 2011, 2:58 am
By: The_UrChai  

May 24 2011, 2:58 am The_UrChai Post #1



Did a quick search for this and found I could move the siege tank and have it stand by an enemy unit to unsiege if I understood it correctly. But is there any way to unsiege a tank owned by a player without just creating a new unit? It can be a duke or regular if that helps.

Edit: SCRAP THIS QUESTION! I'm making a mod now. It's gonna be good.

Post has been edited 1 time(s), last time on May 24 2011, 3:17 am by Roy. Reason: Don't double-post



None.

May 24 2011, 3:14 am Roy Post #2

An artist's depiction of an Extended Unit Death

Have you tried using an AI script like "Make these units patrol"? The only way I know to have the AI unsiege naturally is if its only target is too close in proximity to attack.

Although Heinermann didn't specify siege details, he made a huge post recently about http://www.staredit.net/topic/13823/ in the Theories and Ideas section. You could always pose the question there and he can probably get the exact details for you.

Post has been edited 1 time(s), last time on May 24 2011, 3:19 am by Roy.




May 24 2011, 3:47 am The_UrChai Post #3



Quote from Roy
Have you tried using an AI script like "Make these units patrol"? The only way I know to have the AI unsiege naturally is if its only target is too close in proximity to attack.

Just tried it. not much success. Those tanks stay put. The unit being close to it's target works. I've seen this happen before. it might need an AI script though.



None.

May 24 2011, 5:29 am Lanthanide Post #4



I'm not aware of any way that will forcefully cause a tank to siege, or unsiege. It's a bit of an issue in my desert strike map, as the tanks like to sit at the edge of map, sieged up, and never move.

I use Order: Move on my sieged tanks and Order: Patrol on the mobile ones. The tanks will siege and unsiege themselves using these commands, but as above, sometimes they get stuck and never move.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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