Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Change names to switch
[SOLVED] Change names to switch
May 16 2011, 9:23 pm
By: nico141  

May 16 2011, 9:23 pm nico141 Post #1



how to change the name of the switches?or isnt possible?



None.

May 16 2011, 9:31 pm UnholyUrine Post #2



It is possible..
but I personally don't recommend it, as it unnecessarily takes up strings (aka customizable text)



None.

May 16 2011, 9:34 pm FoxWolf1 Post #3



Go to Classic Map Triggers (in SCMDraft 2) --> Click "Switches" --> Click desired switch, type in new name, click "Set Name".



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May 16 2011, 10:03 pm nico141 Post #4



ok ,i have another question , how i can make a a burrowed unit whitout the tech ?
Pd:maked burrowed whit the create whit properties dont works they appear unburrowed



None.

May 16 2011, 10:06 pm DevliN Post #5

Woah

I think you do need them to have the Burrow ability, or create the unit burrowed for a Computer/Neutral player that does have the ability, and then give it to someone who doesn't (though that unit can't be unburrowed if done this way).



:devlin: Currently Working On: :devlin:
Myself

May 17 2011, 12:54 am Lanthanide Post #6



To create a burrowed unit, the player the unit is created for must have Burrow researched.

Note that if you then give this unit to another player that does not have burrow, the tech will follow the unit and the player will now have burrow and will be able to unburrow the unit at will or burrow any other unit they own. If the 2nd player has burrow Disabled, then the burrow/unburrow button will not appear for them, and they will not be able to unburrow the unit, or burrow any other unit.

When you give a unit with a tech to a player who has that tech disabled, although they won't be able to use it (UI buttons missing), if you then give a unit from that player to a 3rd player who has the tech Enabled but not Researched, they will gain the tech (eg, Research it) and be able to use it.

In other words, there is no way to create a burrowed unit for one player, and give it to another player, without the last player also acquiring the burrow tech - the best you can do is disable the tech entirely for the last player.

Post has been edited 1 time(s), last time on May 21 2011, 10:54 am by Lanthanide.



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