Staredit Network > Forums > General StarCraft > Topic: view .smk files?
view .smk files?
Apr 2 2011, 2:51 am
By: iCCup.xboi209  

Apr 2 2011, 2:51 am iCCup.xboi209 Post #1



I need a program to view .smk files if anyone knows one.



None.

Apr 2 2011, 3:02 am NicholasBeige Post #2



What ancient game are you editing?

They are (old) old-generation video files which use 256-colors and palette rotation. If I remember correctly they are smacker? or smackfiles? In any case, try google.



None.

Apr 2 2011, 3:06 am Jack Post #3

>be faceless void >mfw I have no face

http://www.radgametools.com/smkdown.htm try the rad game tools program.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 2 2011, 4:41 am Apos Post #4

I order you to forgive yourself!

I wonder if vlc could play them.




Apr 3 2011, 12:48 am iCCup.xboi209 Post #5



Anyone opened Starcraft.mpq and viewed those smk files? Were they used in the game itself? It's interesting, if you don't know what smk files im talking about, I'll convert them soon.



None.

Apr 3 2011, 12:53 am Jack Post #6

>be faceless void >mfw I have no face

All the portrairs are smks, and they're all in the internet somewhere in gif format.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 3 2011, 12:58 am iCCup.xboi209 Post #7



In Starcraft.mpq, those are cinematics, not portraits. There's one like where that one protoss dude crashed into the overmind on auir.

EDIT: ok so I extracted the .smk files and converted them to .exe but all of the files combined at 325mb. Considering that .smk files are already poor quality video files, I don't want to compress them and I don't know how I can effectively distribute these files(except torrenting).

Post has been edited 1 time(s), last time on Apr 3 2011, 1:17 am by xboi209.



None.

Apr 3 2011, 3:24 am Heinermann Post #8

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Why would you want to? You can already view them on Youtube, etc.




Apr 3 2011, 9:25 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:xboi209
In Starcraft.mpq, those are cinematics, not portraits. There's one like where that one protoss dude crashed into the overmind on auir.

EDIT: ok so I extracted the .smk files and converted them to .exe but all of the files combined at 325mb. Considering that .smk files are already poor quality video files, I don't want to compress them and I don't know how I can effectively distribute these files(except torrenting).
You can recode them to mpg, avi or whatever without further losing quality, but greatly reducing size.




Apr 3 2011, 2:57 pm iCCup.xboi209 Post #10



Quote from Heinermann
Why would you want to? You can already view them on Youtube, etc.
Well my question before was that if these cinematics were used in the game itself. btw, it's weird how a diablo 2 video is in the mpq file.

Quote from NudeRaider
Quote from name:xboi209
In Starcraft.mpq, those are cinematics, not portraits. There's one like where that one protoss dude crashed into the overmind on auir.

EDIT: ok so I extracted the .smk files and converted them to .exe but all of the files combined at 325mb. Considering that .smk files are already poor quality video files, I don't want to compress them and I don't know how I can effectively distribute these files(except torrenting).
You can recode them to mpg, avi or whatever without further losing quality, but greatly reducing size.
I actually tried to convert them to avi files using the rad game tools program but i mixed 2 smk files together(because they were meant to be that way) and on some of the converted files, it will only play the first part and that is the green text on the bottom left to show where the cinematic takes place.



None.

Apr 3 2011, 6:11 pm Heinermann Post #11

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Quote from xboi209
btw, it's weird how a diablo 2 video is in the mpq file.
This is for the previews menu in the Installer.




Apr 3 2011, 7:22 pm iCCup.xboi209 Post #12



Quote from Heinermann
Quote from xboi209
btw, it's weird how a diablo 2 video is in the mpq file.
This is for the previews menu in the Installer.
Hey Heinermann, do you happen to know why there's a smk file of a flag for all players including 9-12?



None.

Apr 3 2011, 8:29 pm xAngelSpiritx Post #13

eternal lurker

Quote from name:xboi209
Hey Heinermann, do you happen to know why there's a smk file of a flag for all players including 9-12?

Aren't those just the flag portraits?



None.

Apr 3 2011, 10:11 pm iCCup.xboi209 Post #14



Yes but there's one for each player which is weird.



None.

Apr 5 2011, 3:58 am Heinermann Post #15

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

It's not for each player, but for each player's colour. Starcraft doesn't have the ability to change the colours of the portraits (well it would if they did a few extra things but ultimately it doesn't).




Oct 28 2011, 11:16 pm theleo_ua Post #16



Quote from name:xboi209
I need a program to view .smk files if anyone knows one.


mplayerhq.hu

http://smplayer.sourceforge.net/

Those 2 players can view smk (end even recode it to avi). The bad thing, that they cannot seek (you only can view from start till end).

Also they are opensource, so you have chance evet to get SMK source code (if mplayer developers reversed in instead of using DLL)

Post has been edited 1 time(s), last time on Oct 30 2011, 10:06 pm by theleo_ua.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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