Staredit Network > Forums > SC2 General Discussion > Topic: Broken map editor
Broken map editor
This topic is locked. You can no longer write replies here.
Mar 25 2011, 2:07 pm
By: Alzarath  

Mar 25 2011, 2:07 pm Alzarath Post #1

Praetor

So, I decided "Hey, I'm gonna try my hand at map-making, now that the custom game system seems improved".

Well, I haven't used it since before the update. I got in, couldn't see any terrain, remembered I disabled the terrain from vision so I could take a screenshot before, and pressed shift+T hoping that was the right key combo to re-reveal terrain. Well, I crashed. Star it back up, I crash again, and again. So now I can't get on. Anyone know how I can fix it?

Here's the ErrorReporter thing I get, if it can somehow help: ErrorReporter

Update: Found 3 potential solutions.
Delete the Blizzard Entertainment stuff in the registry
Nope, made the editor revert to its default UI settings, but crashes anyways
Run the Blizzard Repairer
Nope
Delete 'EditorVariables.txt' in 'Documents/StarCraft II/'
Success. Thanks for the help, guys! :D

Post has been edited 5 time(s), last time on Mar 25 2011, 3:31 pm by Artanis186.



None.

Mar 25 2011, 3:45 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

In the editor variables there might be an entry called "forceStoryMode=1" that could have caused that.
People have no idea how the entry got there. Seems like a bug during patching because that seems only happen after some patches.
That already happened during beta with patch 15 says google.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:35 pm]
Ultraviolet -- :wob:
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
Please log in to shout.


Members Online: Moose, lil-Inferno