Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Moving an air unit over a ground unit...
Moving an air unit over a ground unit...
Mar 17 2011, 11:10 pm
By: Jesusfreak
Pages: < 1 2 3
 

Mar 20 2011, 12:29 am rockz Post #41

ᴄʜᴇᴇsᴇ ɪᴛ!

If you need the npcs to move, chances are they will be unique to a location, in which case you can center a small location on them and move the burrowed unit, or simply detect the unique unit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:15 am]
DarkenedFantasies -- you eat lots of beans
[03:46 am]
IskatuMesk -- how do i get gas
[11:43 pm]
Moose -- you don't
[10:06 pm]
Zoan -- how do i get minerals
[2026-4-14. : 11:45 pm]
ClansAreForGays -- Anyone wanna played Skewed StarCraft?
[2026-4-14. : 12:07 am]
Vrael -- NudeRaider
NudeRaider shouted: Vrael ranting still is though
you're a gentleman and a scholar, thank you
[2026-4-13. : 10:07 pm]
NudeRaider -- ya why phone people when you can just write letters
[2026-4-13. : 9:37 pm]
IskatuMesk -- I have never and will never own a phone
[2026-4-13. : 9:15 pm]
NudeRaider -- Vrael ranting still is though
[2026-4-13. : 9:14 pm]
ClansAreForGays -- anticapitalism isnt edgy anymore
Please log in to shout.


Members Online: Zycorax