Staredit Network > Forums > SC2 Melee > Topic: Ladder Map Changes
Ladder Map Changes
Feb 26 2011, 12:09 am
By: Jack  

Feb 26 2011, 12:09 am Jack Post #1

>be faceless void >mfw I have no face

Quote
To improve overall map balance and keep StarCraft II ladder play fresh and engaging, we've recently made several changes to the ladder map pool. The list below comprises all maps currently available, separated by bracket. Maps that have been removed are italicized, new maps that have been added are listed in bold.

1v1

Blistering Sands (2)
Jungle Basin (2)
Steppes of War (2)
Lost Temple (4)
Shakuras Plateau (4)

Scrap Station (2)
Xel’Naga Caverns (2)
Delta Quadrant (4)
Metalopolis (4)

Backwater Gulch (4)
Slag Pits (4)
The Shattered Temple (4)
Typhon Peaks (4)


2v2

Arid Wastes (4)
Discord IV (4)
Tarsonis Assault (4)
Twilight Fortress (4)
War Zone (4)

High Orbit (4)
Monlyth Ridge (4)
Scorched Haven (4)
Tempest (8)

Gutterhulk (4)
Khaydarin Depths (4)
Omega Sector (4)
Red Stone Gulch (4)
Ruins of Tarsonis (4)


3v3

Quicksand (6)

Arakan Citadel (6)
Colony 426 (6)
Dig Site (6)
Frontier (6)
Monsoon (6)
The Bio Lab (6)
Typhon (6)
Ulaan Deeps (6)


4v4

Extinction (8)
High Ground (8)
Lava Flow (8)
Megaton (8)
Outpost (8)
Sand Canyon (8)
Toxic Slums (8)

District 10 (8)


FFA

Lost Temple (4)
Kulas Ravine (4)

Metalopolis (4)
Quicksand (6)
Tectonic Rift (6)
Abyss (8)

Slag Pits (4)
The Shattered Temple (4)

Osnap.

From http://us.battle.net/sc2/en/forum/topic/2140446299#1



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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