Staredit Network > Forums > SC2 General Discussion > Topic: looking for good left2die player
looking for good left2die player
Feb 8 2011, 1:47 am
By: ClansAreForGays  

Feb 8 2011, 1:47 am ClansAreForGays Post #1



Difficulty: Brutal
I'm sick of getting paired with noobs.
Best opening that I know of is train 1scv, 1 rine, 1 vult, and use first 100 gas on +1 att

I'll beat this shit if it kills me.




Feb 8 2011, 4:15 am payne Post #2

:payne:

Quote from ClansAreForGays
Difficulty: Brutal
I'm sick of getting paired with noobs.
Best opening that I know of is train 1scv, 1 rine, 1 vult, and use first 100 gas on +1 att

I'll beat this shit if it kills me.
Oh well, why not? Even though I've never even tried the Easy level. :awesome:



None.

Feb 8 2011, 4:25 am ClansAreForGays Post #3



No. I need someone who can atleast beat hard.




Feb 8 2011, 6:49 am payne Post #4

:payne:

Quote from ClansAreForGays
No. I need someone who can atleast beat hard.
Who said I wouldn't be able to? :(



None.

Feb 8 2011, 6:57 am Decency Post #5



Give me an hour or so to play it, I'll let you know how well I do.

EDIT: Woops, got on Reddit. Actually starting now.'

EDIT2: Oh, it's just that stupid fucking campaign mission. Beat it on normal by myself. Just get blue flame Hellions and M&M, you can rip through everything. The buildings are all "Light".

For defense, a couple of Planetaries at each door are pretty much impenetrable, Fire Supression/6 slot Bunkers are nice too though.

I'd give it a try on Brutal, but I beat it easily during the Campaign on that so I can't see how this would be harder.

Post has been edited 4 time(s), last time on Feb 8 2011, 8:18 am by FaZ-.



None.

Feb 8 2011, 1:27 pm payne Post #6

:payne:

Quote from name:FaZ-
Give me an hour or so to play it, I'll let you know how well I do.

EDIT: Woops, got on Reddit. Actually starting now.'

EDIT2: Oh, it's just that stupid fucking campaign mission. Beat it on normal by myself. Just get blue flame Hellions and M&M, you can rip through everything. The buildings are all "Light".

For defense, a couple of Planetaries at each door are pretty much impenetrable, Fire Supression/6 slot Bunkers are nice too though.

I'd give it a try on Brutal, but I beat it easily during the Campaign on that so I can't see how this would be harder.
I've beaten the Campaign one on Brutal the first try. :awesome:



None.

Feb 8 2011, 10:29 pm NicholasBeige Post #7



FaZ is right.

I beat it on brutal on my first play through (albeit on my own - downloaded it before it was up on EU). Pretty much like the entire campaign, spam marines & medics. Infantry upgrades. Vulture spider mines are good for killing those jumping-aliens (forget their names). Was really disappointed by the lack of ingenuity that went into it. I like it only from a map-making perspective - in that we get a couple new resources to use :D.



None.

Feb 9 2011, 2:06 am ClansAreForGays Post #8



If micro is no issue, it's actually harder 2player because resources aren't shared. It's way fucking harder than the campaign brutal. Also, mines aren't good because they will almost always hit ur rines.




Feb 10 2011, 8:09 am UnholyUrine Post #9



Left2Die is just a Co-op Defense?

wow... that's just... sad.
If it wasn't featured, the popularity would've devoured it, digested it, and chucked it out onto the N'th page.
Bullshit.

only two bright sides.. jumping aliens sounds interesting. and new toys for the editor.. which I won't use.. but w/e.

I'm a constant downer only b/c Blizzard made me so :C



None.

Feb 10 2011, 9:00 am DevliN Post #10

Woah

Yeah, its basically a co-op version of one of the campaign missions, but with some zombie enemies similar to those found in Left 4 Dead.



:devlin: Currently Working On: :devlin:
Myself

Feb 10 2011, 4:15 pm payne Post #11

:payne:

I believe they haven't featured this one.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
Please log in to shout.


Members Online: Vrael