Staredit Network > Forums > SC2 General Discussion > Topic: Patch 1.2.1 PTR
Patch 1.2.1 PTR
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Feb 5 2011, 7:07 pm
By: PIESOFTHENORTH  

Feb 5 2011, 7:07 pm PIESOFTHENORTH Post #1



http://us.battle.net/sc2/en/forum/topic/1213111662

A new patch is available on the PTR which apparently lets you use an alternate character! This will hopefully be a free option when the patch goes live.
Also there's some editor fixes.

Quote
General

* A special sneak peek at new ladder maps is now available!

* Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.



Bug Fixes

General

o Fixed an issue where the title of a conversation window was scaling rather than truncating.

o Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.

o Fixed an issue that would sometimes cause players to be improperly disconnected from a game.

o (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.



Maps

o Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.



StarCraft II Editor

o Fixed an issue where copied-and-pasted units were not set to the correct height in-game.

o Fixed an issue where the table view scroll-bar position was reset when switching objects.

o Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.




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[08:35 pm]
Ultraviolet -- :wob:
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
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