Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Execute AI Script not affecting Hero units.
Execute AI Script not affecting Hero units.
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Jan 28 2011, 2:21 am
By: PIESOFTHENORTH  

Jan 28 2011, 2:21 am PIESOFTHENORTH Post #1



I gave the enemy some Wraiths and Tassadars and executed the Strategic Suicide Mission script. The wraiths will behave appropriately here but the Tassadars do nothing. I'm guessing this is because they're campaign units. Is there a way of getting this to work for them? Somehow making them act like a normal High Templar would with this script, going and storming people? Maybe shooting them normally as well if possible?

Also, I have a trigger that runs when all the wraiths die and a certain switch is set (which always is at this point in the map). That works, but I have a similar trigger for the Tassadars, only needing a switch that is set when the wraiths die, and that happens first, but for some reason the 'all tassadars dead" trigger doesn't run.



None.

Jan 28 2011, 2:22 am Vrael Post #2



They just don't work on heroes. Sorry.



None.

Jan 28 2011, 2:25 am PIESOFTHENORTH Post #3



Any way of making it work with a modified script in an MPQ mod? I got tanks to shoot at air like that.

Also, updated OP with related question.



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Jan 28 2011, 2:51 am PIESOFTHENORTH Post #4



K it's all good now :D



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