Staredit Network > Forums > SC2 Custom Maps > Topic: Cardinals Arena WIP
Cardinals Arena WIP
Jan 6 2011, 5:14 pm
By: NicholasBeige  

Jan 6 2011, 5:14 pm NicholasBeige Post #1



It's like Warlocks from Warcraft 3.

Each player controls a Psionic Warrior and has a variety of abilities - all fully upgradeable and customizable. You fight to the death on a number of arena-style maps, all contained within the one map.

At the end of every 'round' which can last 1 minute to 5 minutes depending on the Timer Setting chosen, you get to upgrade your Psionic Warriors abilities through a series of dialogues.

I am currently 20% complete with this and it is in a somewhat playable state. Me and Ahli played a bit last night and well, it was version 0.01 so a lot of changes happened pretty much immediately.

Currently there are 3 abilities implemented:
  • Psionic Missile - Q
    • Launches a missile at target point dealing up to between 4 and 20 damage. (5 levels)
    • Cooldown begins as 2 seconds, but can be upgraded to no cooldown (2 levels)
    • Energy cost begins at 12, but can be upgraded to only cost 2 (5 levels)
  • Phase Jump - W
    • The Psionic Warrior leaps through the air at a target point.
    • Can be upgraded to deal damage where he lands, between 5 and 10 (3 levels)
    • A knockback effect can be added to the impact where he lands, between 1 and 5 range knockback (5 levels)
    • Cooldown and range can also be upgraded from 6 cooldown and 8 range to 3 cooldown and 15 range.
  • Psionic Defence Orb - E
    • The Psionic Warrior summons a Protoss Point Defence Drone.
    • Shoots down nearby enemy missiles for 5 energy each, the Orb starts with 20 energy.
    • Energy can be upgraded to a total of 100
    • Duration and cooldown can be upgraded from 12 seconds duration and 30 second cooldown to 30 second duration with a 20 second cooldown.
    • Can also be upgraded with a slowing aura which slows nearby enemies by 8% to 40% (5 levels)

So far, I have implemented the upgrades for the Psionic Missile (as well as the Dialogues and everything else, so they work 100%). The Dialogues have been implemented for Phase Jump and Defence Orb, but I havn't started adding the triggers to upgrade them accordingly.

Anyways, I'll be adding about 10 to 20 abilities, 3 to 4 hero types and I want suggestions!



None.

Jan 11 2011, 7:30 am Tempz Post #2



There was already a game like this it was something like pentagon arena, pretty epic game still >:O



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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