Staredit Network > Forums > SC2 Custom Maps > Topic: Cardinals Arena WIP
Cardinals Arena WIP
Jan 6 2011, 5:14 pm
By: NicholasBeige  

Jan 6 2011, 5:14 pm NicholasBeige Post #1



It's like Warlocks from Warcraft 3.

Each player controls a Psionic Warrior and has a variety of abilities - all fully upgradeable and customizable. You fight to the death on a number of arena-style maps, all contained within the one map.

At the end of every 'round' which can last 1 minute to 5 minutes depending on the Timer Setting chosen, you get to upgrade your Psionic Warriors abilities through a series of dialogues.

I am currently 20% complete with this and it is in a somewhat playable state. Me and Ahli played a bit last night and well, it was version 0.01 so a lot of changes happened pretty much immediately.

Currently there are 3 abilities implemented:
  • Psionic Missile - Q
    • Launches a missile at target point dealing up to between 4 and 20 damage. (5 levels)
    • Cooldown begins as 2 seconds, but can be upgraded to no cooldown (2 levels)
    • Energy cost begins at 12, but can be upgraded to only cost 2 (5 levels)
  • Phase Jump - W
    • The Psionic Warrior leaps through the air at a target point.
    • Can be upgraded to deal damage where he lands, between 5 and 10 (3 levels)
    • A knockback effect can be added to the impact where he lands, between 1 and 5 range knockback (5 levels)
    • Cooldown and range can also be upgraded from 6 cooldown and 8 range to 3 cooldown and 15 range.
  • Psionic Defence Orb - E
    • The Psionic Warrior summons a Protoss Point Defence Drone.
    • Shoots down nearby enemy missiles for 5 energy each, the Orb starts with 20 energy.
    • Energy can be upgraded to a total of 100
    • Duration and cooldown can be upgraded from 12 seconds duration and 30 second cooldown to 30 second duration with a 20 second cooldown.
    • Can also be upgraded with a slowing aura which slows nearby enemies by 8% to 40% (5 levels)

So far, I have implemented the upgrades for the Psionic Missile (as well as the Dialogues and everything else, so they work 100%). The Dialogues have been implemented for Phase Jump and Defence Orb, but I havn't started adding the triggers to upgrade them accordingly.

Anyways, I'll be adding about 10 to 20 abilities, 3 to 4 hero types and I want suggestions!



None.

Jan 11 2011, 7:30 am Tempz Post #2



There was already a game like this it was something like pentagon arena, pretty epic game still >:O



None.

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[04:32 pm]
lil-Inferno -- "I think they doubled these limits. (not dimensions)" -NudeRaider
[2026-7-30. : 7:12 am]
NudeRaider -- cwinowich
cwinowich shouted: guys does anyone know, what is the max unit limit on extended now ?
don't quote me on it, but I think they doubled these limits. (not dimensions)
[2026-7-30. : 7:10 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: these guys may as well be pissing in the wind
sounds liberating
[2026-7-30. : 4:43 am]
cwinowich -- i cant quite remember, and cant find it anywhere, 2400 or something? idk
[2026-7-30. : 4:43 am]
cwinowich -- guys does anyone know, what is the max unit limit on extended now ?
[2026-7-30. : 2:47 am]
Ultraviolet -- these guys may as well be pissing in the wind
[2026-7-29. : 12:59 pm]
Vrael -- 1
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NudeRaider -- too much text. i cant tell which one yuo want removed. tell me 1, 2 or 3 for the one you want to keep.
[2026-7-29. : 3:16 am]
Symmetry -- that is a serious crime
[2026-7-29. : 3:11 am]
O)FaRTy1billion[MM] -- right to jail
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