Staredit Network > Forums > SC2 Assistance > Topic: Can't use variable in certain event
Can't use variable in certain event
Dec 26 2010, 9:03 pm
By: PIESOFTHENORTH  

Dec 26 2010, 9:03 pm PIESOFTHENORTH Post #1



I am having difficulty with these things.

1. In the event Unit enters a distance from Unit it won't let me use a variable unit for the second unit. Any way to allow this?

2. Is there a way to keep text tags locked on the unit when it moves? I can attach it but it doesn't stick to the unit when it moves away.

3. I have an trigger that orders a unit to hold position, I have another trigger that fires when a unit is ordered to hold position. The first trigger does its job fine, but for some reason the second trigger doesn't fire. I tried putting a computer in the slot of the player that has this unit (this is all in editor testing btw), but it still won't work.



None.

Dec 26 2010, 9:52 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

@1
Use a region and attach the region onto the unit.

@3
Does the second trigger work, if the player presses the button ingame?
You can workaround that with the run trigger action.




Dec 27 2010, 12:22 am PIESOFTHENORTH Post #3



If I manually hold position then the second trigger works for me, but the unit i'm trying to order is for a different player.



None.

Dec 27 2010, 3:16 am Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from PIESOFTHENORTH
1. In the event Unit enters a distance from Unit it won't let me use a variable unit for the second unit. Any way to allow this?
As far as I know, no, not directly. Using a different event would probably be better, depending on what you want to accomplish.

Quote from PIESOFTHENORTH
2. Is there a way to keep text tags locked on the unit when it moves? I can attach it but it doesn't stick to the unit when it moves away.
There is an action called "Set Position of Text Tag" which takes in a point. You can periodically set it to the position of a specified unit.

Quote from PIESOFTHENORTH
3. I have an trigger that orders a unit to hold position, I have another trigger that fires when a unit is ordered to hold position. The first trigger does its job fine, but for some reason the second trigger doesn't fire. I tried putting a computer in the slot of the player that has this unit (this is all in editor testing btw), but it still won't work.
There is a conditional statement to check a current unit's order. If the hold position event is supposed to fire from an order from a trigger, then simply have the trigger run when you want it to run. The event fires when a hold position has been issued by a player in-game, and not when one has been set via an action.




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[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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