Staredit Network > Forums > SC2 Assistance > Topic: Can't use variable in certain event
Can't use variable in certain event
Dec 26 2010, 9:03 pm
By: PIESOFTHENORTH  

Dec 26 2010, 9:03 pm PIESOFTHENORTH Post #1



I am having difficulty with these things.

1. In the event Unit enters a distance from Unit it won't let me use a variable unit for the second unit. Any way to allow this?

2. Is there a way to keep text tags locked on the unit when it moves? I can attach it but it doesn't stick to the unit when it moves away.

3. I have an trigger that orders a unit to hold position, I have another trigger that fires when a unit is ordered to hold position. The first trigger does its job fine, but for some reason the second trigger doesn't fire. I tried putting a computer in the slot of the player that has this unit (this is all in editor testing btw), but it still won't work.



None.

Dec 26 2010, 9:52 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

@1
Use a region and attach the region onto the unit.

@3
Does the second trigger work, if the player presses the button ingame?
You can workaround that with the run trigger action.




Dec 27 2010, 12:22 am PIESOFTHENORTH Post #3



If I manually hold position then the second trigger works for me, but the unit i'm trying to order is for a different player.



None.

Dec 27 2010, 3:16 am Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from PIESOFTHENORTH
1. In the event Unit enters a distance from Unit it won't let me use a variable unit for the second unit. Any way to allow this?
As far as I know, no, not directly. Using a different event would probably be better, depending on what you want to accomplish.

Quote from PIESOFTHENORTH
2. Is there a way to keep text tags locked on the unit when it moves? I can attach it but it doesn't stick to the unit when it moves away.
There is an action called "Set Position of Text Tag" which takes in a point. You can periodically set it to the position of a specified unit.

Quote from PIESOFTHENORTH
3. I have an trigger that orders a unit to hold position, I have another trigger that fires when a unit is ordered to hold position. The first trigger does its job fine, but for some reason the second trigger doesn't fire. I tried putting a computer in the slot of the player that has this unit (this is all in editor testing btw), but it still won't work.
There is a conditional statement to check a current unit's order. If the hold position event is supposed to fire from an order from a trigger, then simply have the trigger run when you want it to run. The event fires when a hold position has been issued by a player in-game, and not when one has been set via an action.




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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