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Narrative Mechanics
Dec 20 2010, 6:24 am
By: UnholyUrine  

Dec 20 2010, 6:24 am UnholyUrine Post #1



Hi folks,

I've been watching all the videos from a show by James Portnow, Daniel Floyd and Allison Theus, called "Extra Credits", which focuses on gameplay design, and the flaws of modern games.
http://www.escapistmagazine.com/videos/view/extra-credits

There are numerous insights to be sought from these videos. Their topics range from philosophical systems behind gaming, such as the Skinner Box, to ways in which games can be improved to be appreciated as an art form.

This week, they have struck a chord with me about gameplay mechanics and design.

They talked about "Narrative Mechanics", or in other words, how gameplay mechanics can solely produce a narrative, a story, or a question for the players. There's no use of me trying to explain it, since you can watch the video here: http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics

What I wanted to point out is that this topic resonates with my ideas of streamlining gameplay design and mechanics. I believe that many games, and definately many maps, nowadays have too many things going on, and not enough focus for a player to really immerse themselves.

Just think of recent masterpieces. Portals, for example, gives you only one weapon. While Glados obviously gave a sense of humor and helped players endear themselves to the game, the mechanics behind the game is simple. It is the perfect balance between the mechanics and the design that brings the game even further. Imagine if the portal puzzles weren't as awesome as they were. Imagine if you (*SPOILER*) did not tunnel your way through Aperture Science by using what you've learned in order to kill Glados.

There're lots of recent maps that have this lack of focus in their maps. Again, items. I hate items as a concept. A player needs to understand the game through its mechanics, not by reading the item descriptions.

Anyways, I just wanted to show you guys these awesome videos.
cheers and Happy Holidays =D

~Unholy



None.

Dec 20 2010, 8:29 am payne Post #2

:payne:

I've been watching their videos for nearly 2 hours now. They are extremely interesting, and the Narrative Mechanics one particularly impressed me. I wouldn't have thought of this game they've described, Missile Command, being so clever and deep!

*Mind blown*

Seriously, Game Designer now looks like quite an awesome job. :O



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Dec 20 2010, 8:58 am MillenniumArmy Post #3



Wow this is legit stuff. The only problem I have is that the "visuals" in each video may be a bit too distracting at times which makes it a bit harder to swallow everything they're telling you on the go.



None.

Dec 20 2010, 7:49 pm UnholyUrine Post #4



haha, out of all the web videos, their art is probably one of the most minimalistic. XD .. But I understand where you're coming tho. They can be distracting at times.

Glad you liked them =D



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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