Staredit Network > Forums > SC2 Custom Maps > Topic: Narrative Mechanics
Narrative Mechanics
Dec 20 2010, 6:24 am
By: UnholyUrine  

Dec 20 2010, 6:24 am UnholyUrine Post #1



Hi folks,

I've been watching all the videos from a show by James Portnow, Daniel Floyd and Allison Theus, called "Extra Credits", which focuses on gameplay design, and the flaws of modern games.
http://www.escapistmagazine.com/videos/view/extra-credits

There are numerous insights to be sought from these videos. Their topics range from philosophical systems behind gaming, such as the Skinner Box, to ways in which games can be improved to be appreciated as an art form.

This week, they have struck a chord with me about gameplay mechanics and design.

They talked about "Narrative Mechanics", or in other words, how gameplay mechanics can solely produce a narrative, a story, or a question for the players. There's no use of me trying to explain it, since you can watch the video here: http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics

What I wanted to point out is that this topic resonates with my ideas of streamlining gameplay design and mechanics. I believe that many games, and definately many maps, nowadays have too many things going on, and not enough focus for a player to really immerse themselves.

Just think of recent masterpieces. Portals, for example, gives you only one weapon. While Glados obviously gave a sense of humor and helped players endear themselves to the game, the mechanics behind the game is simple. It is the perfect balance between the mechanics and the design that brings the game even further. Imagine if the portal puzzles weren't as awesome as they were. Imagine if you (*SPOILER*) did not tunnel your way through Aperture Science by using what you've learned in order to kill Glados.

There're lots of recent maps that have this lack of focus in their maps. Again, items. I hate items as a concept. A player needs to understand the game through its mechanics, not by reading the item descriptions.

Anyways, I just wanted to show you guys these awesome videos.
cheers and Happy Holidays =D

~Unholy



None.

Dec 20 2010, 8:29 am payne Post #2

:payne:

I've been watching their videos for nearly 2 hours now. They are extremely interesting, and the Narrative Mechanics one particularly impressed me. I wouldn't have thought of this game they've described, Missile Command, being so clever and deep!

*Mind blown*

Seriously, Game Designer now looks like quite an awesome job. :O



None.

Dec 20 2010, 8:58 am MillenniumArmy Post #3



Wow this is legit stuff. The only problem I have is that the "visuals" in each video may be a bit too distracting at times which makes it a bit harder to swallow everything they're telling you on the go.



None.

Dec 20 2010, 7:49 pm UnholyUrine Post #4



haha, out of all the web videos, their art is probably one of the most minimalistic. XD .. But I understand where you're coming tho. They can be distracting at times.

Glad you liked them =D



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[2026-7-30. : 7:12 am]
NudeRaider -- cwinowich
cwinowich shouted: guys does anyone know, what is the max unit limit on extended now ?
don't quote me on it, but I think they doubled these limits. (not dimensions)
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NudeRaider -- Ultraviolet
Ultraviolet shouted: these guys may as well be pissing in the wind
sounds liberating
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cwinowich -- i cant quite remember, and cant find it anywhere, 2400 or something? idk
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cwinowich -- guys does anyone know, what is the max unit limit on extended now ?
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Ultraviolet -- these guys may as well be pissing in the wind
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Vrael -- 1
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