Staredit Network > Forums > SC2 Assistance > Topic: How to avoid air units to slowly turn
How to avoid air units to slowly turn
Nov 16 2010, 1:30 pm
By: Devourer  

Nov 16 2010, 1:30 pm Devourer Post #1

Hello

hey, I need help, I tried like everything but it simply don't want to work: how, in this case phoenix, can I cause a unit to directly move towards the target point.
The problem is, that for example a phoenix comes from left and gets an order to move downwards, it first moves in a curve instead of suddenly moving downwards. So yea, how to? (NP if animation would break)



Please report errors in the Staredit.Network forum.

Nov 16 2010, 2:20 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

maybe changing direction per trigger to its order point?
At least I can't figure that out with data editor, too.
I had no success with turning speed, lateral acceleration, mover type editing :(
Turning speed should be higher if that should be possible I guess.




Nov 16 2010, 2:28 pm DevliN Post #3

Woah

By target point do you mean that its being moved by triggers or by the player? I'm testing just moving a Phoenix manually and don't get the same effect, though I'm probably not getting the question.



:devlin: Currently Working On: :devlin:
Myself

Nov 16 2010, 2:32 pm Devourer Post #4

Hello

I think both got the same effect, but I am talking about triggers. Letting it turn back about 180° or similar will cause it to directly turn, but not if you, e.g., use 90°.



Please report errors in the Staredit.Network forum.

Nov 21 2010, 6:32 pm Syphon Post #5



Did you try maxing out the lateral acceleration and turning speed in the movement tab?



None.

Nov 21 2010, 6:47 pm NicholasBeige Post #6



yeah im pretty sure the unit movement tab will contain all the stuff you need to do this.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
Please log in to shout.


Members Online: Symmetry