Staredit Network > Forums > SC2 Custom Maps > Topic: UberCraft
UberCraft
Nov 11 2010, 3:52 am
By: rayNimagi  

Nov 11 2010, 3:52 am rayNimagi Post #1



I have an idea for a map where every unit is super-powerful. Stuff like 1-Mineral mini-Odins. Invincible Command Centers. Cloaked Mutalisks that shoot scourges. Zerglings with Yamato Cannon. Siege tanks with 50 range. Stuff like that. If I (or someone else) was to make UberCraft, should it be a tug-of-war sort of map? Or would it be better suited to a different genre (I dislike SC/SC2 RPGs...)? Also, if you have any other suggestions for UberUnits, post them here!



Win by luck, lose by skill.

Nov 11 2010, 6:07 am UnholyUrine Post #2



Uber Units are always fun... but they're hard to make a good game with. . . . .

A Hero Arena type map would work..



None.

Nov 12 2010, 7:55 pm fat_flying_pigs Post #3



I think a battlecraft style game would be good for ubercraft. Although maybe it should be a ffa zone control type map (without the zones).
Ideas:
Broodlord with superfast fire rate
10-20 TINY zerglings that move super fast and attack super fast for minimal damage
Firebat with slow fire rate and 360 degree slash radius
DT or Stalker that can only blink and has no cooldown; attacks on move
Hexagon of doom: unmovable cloaked hexagonal cylinder that kills all that touches it. Dies after X seconds. Only air OR ground. (maybe crated by raven?)
Void ray with up to 25 stacks. Ability: hallucinate self.
Invincable CC that kills by crushing units. Crushes air upon liftoff.
Archon with 50 splash range, small damage.
probert the probe with 2 million attack.
Stimmed ultra + crack
GIANT freaking broodling. Just really really really big.



None.

Nov 12 2010, 8:42 pm NicholasBeige Post #4



Sounds pretty stupid to me.



None.

Nov 12 2010, 9:08 pm Dungeon-Master Post #5



Quote from name:Cardinal
Sounds pretty stupid to me.
Which makes it funneh

Marines that would be the most cost effective units, a band of 10would destroy anything of the same cost.

Oh wait...



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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