Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger for Force1
Trigger for Force1
Oct 7 2010, 8:30 pm
By: DrZygote214  

Oct 7 2010, 8:30 pm DrZygote214 Post #1



dont' really know if this belongs here, but i have a bunch of triggers for force 1, which can hold 6 humans. If all 6 ppl are in a game, will each trigger get executed 6 times? thanx.



None.

Oct 7 2010, 8:35 pm Neki Post #2



Yes, selecting the force box basically means "copy this trigger for each player I have in this force," so basically, it's the same as checking the boxes for the Players 1-6.



None.

Oct 7 2010, 8:39 pm Aristocrat Post #3



Quote from DrZygote214
dont' really know if this belongs here, but i have a bunch of triggers for force 1, which can hold 6 humans. If all 6 ppl are in a game, will each trigger get executed 6 times? thanx.

Yes, the trigger will run 6 times, once for each player.

This thread should be in UMS Assistance, btw. Click that wraith next to the SC2 icon on the navbar at the top to open up BW forums.



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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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