Staredit Network > Forums > SC2 Assistance > Topic: force tame swap help?
force tame swap help?
Oct 5 2010, 3:51 am
By: SHANE-009  

Oct 5 2010, 3:51 am SHANE-009 Post #1



i try set p1-8 all ally on ums is for sc2./map-editor but 8 vs1 try too find how all this work but.. the players 1-8 tame are enemys player 9 is not showing as he need to be at, i do not no what is going on.. but i can give u map. the and u can help fix it? SOME 1 CAN PLZZ!! thx dl plz. or tell me waht too do. :)

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8VS 1 cpu hard! GL.SC2Map
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Oct 9 2010, 2:54 am payne Post #2

:payne:

I can't understand you...
Please fix your grammar.



None.

Oct 15 2010, 4:40 pm Azrael Post #3



Translation:

I am trying to set players 1-8 to be allied, on a UMS map I am making with the SC2 map editor. I want the map to be 8v1 (players 1-8 against player 9). I am trying to figure out how to make this work, but the players 1-8 are all enemies, and player 9 is not showing up at all. I do not know what is going on, but I can give you the map, and hopefully you can help me fix it. Can someone please help? Thank you. Please download the map, or at least tell me what to do. :)




Oct 16 2010, 2:09 am Roy Post #4

An artist's depiction of an Extended Unit Death

Here's the trigger for alliances:

Ally
    Events
        Game - Map initialization
    Local Variables
        insideCount = 0 <Integer>
        outsideCount = 0 <Integer>
    Conditions
    Actions
        General - For each integer outsideCount from 1 to 8 with increment 1, do (Actions)
            Actions
                General - For each integer insideCount from 1 to 8 with increment 1, do (Actions)
                    Actions
                        Player - Make player outsideCount and player insideCount treat each other as Ally With Shared Vision
                        Player - Make player outsideCount and player 9 treat each other as Enemy




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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