Staredit Network > Forums > SC2 Assistance > Topic: force tame swap help?
force tame swap help?
Oct 5 2010, 3:51 am
By: SHANE-009  

Oct 5 2010, 3:51 am SHANE-009 Post #1



i try set p1-8 all ally on ums is for sc2./map-editor but 8 vs1 try too find how all this work but.. the players 1-8 tame are enemys player 9 is not showing as he need to be at, i do not no what is going on.. but i can give u map. the and u can help fix it? SOME 1 CAN PLZZ!! thx dl plz. or tell me waht too do. :)

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8VS 1 cpu hard! GL.SC2Map
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Oct 9 2010, 2:54 am payne Post #2

:payne:

I can't understand you...
Please fix your grammar.



None.

Oct 15 2010, 4:40 pm Azrael Post #3



Translation:

I am trying to set players 1-8 to be allied, on a UMS map I am making with the SC2 map editor. I want the map to be 8v1 (players 1-8 against player 9). I am trying to figure out how to make this work, but the players 1-8 are all enemies, and player 9 is not showing up at all. I do not know what is going on, but I can give you the map, and hopefully you can help me fix it. Can someone please help? Thank you. Please download the map, or at least tell me what to do. :)




Oct 16 2010, 2:09 am Roy Post #4

An artist's depiction of an Extended Unit Death

Here's the trigger for alliances:

Ally
    Events
        Game - Map initialization
    Local Variables
        insideCount = 0 <Integer>
        outsideCount = 0 <Integer>
    Conditions
    Actions
        General - For each integer outsideCount from 1 to 8 with increment 1, do (Actions)
            Actions
                General - For each integer insideCount from 1 to 8 with increment 1, do (Actions)
                    Actions
                        Player - Make player outsideCount and player insideCount treat each other as Ally With Shared Vision
                        Player - Make player outsideCount and player 9 treat each other as Enemy




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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


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