Photons
Oct 3 2010, 3:44 am
By: BartSimpson  

Oct 3 2010, 3:44 am BartSimpson Post #1



hi im wondering how do you make a photon cannon without a pylon.
I saw a couple in townwars im wondering how to do it?



None.

Oct 3 2010, 4:53 am samsizzle Post #2



make a trigger that enables doodad state for the cannon every trigger cycle. You'll want to have it preserve because any trigger that creates a unit will disable it again. I'm not sure but I think you have to enable for EVERY cannon, so the action doesnt work if you run it only once at a location where there are two cannons.



None.

Oct 3 2010, 6:57 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I think it stays enabled until you create or remove/kill a unit/building (which is usually often enough to want to keep in enabled every other frame).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 3 2010, 10:57 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Sam said.
You need to cycle through the cannons unless you can spare have 1 location per cannon. The cycling is done by centering a burrowed zergling under each cannon and then center on the first ling, enable the cannon there, give the ling to another player and then center on the next ling, and so on. Until you gave all lings to the other player. Then give the lings back and repeat the cycle.

This would enable 1 cannon per trigger loop which can be fairly slow for a large number of cannons, so you you'll have to create many copies of the trigger.




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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