Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Exporting Unit Textures
[SOLVED] Exporting Unit Textures
Sep 20 2010, 12:34 am
By: LooKe  

Sep 20 2010, 12:34 am LooKe Post #1



I've been trying to work on a model in game and I try to import it but I get the error:
Quote
The following textures were not found in your 3ds maps directories:
DarkTemplar_Emissive.dds
DarkTemplarSilver_Diffuse.dds
DarkTemplarSilver_Specular.dds
DarkTemplar_Normal.dds
DarkTemplarCape_Diffuse.dds
DarkTemplarCape_Specular.dds
DarkTemplarCape_Normal.dds
These textures will not be applied to the model. Continue?
How do I export them? I thought I knew how but I can't find it anywhere... :blush:

EDIT
use an mpq editor to export then add them to \autodesk\3ds max 2010\maps

Post has been edited 2 time(s), last time on Sep 20 2010, 3:09 am by Jack. Reason: Edit instead of double posting next time.



None.

Sep 20 2010, 1:05 am Jack Post #2

>be faceless void >mfw I have no face

Try this http://www.staredit.net/starcraft2/MPQ_Exporting



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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