Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Exporting Unit Textures
[SOLVED] Exporting Unit Textures
Sep 20 2010, 12:34 am
By: LooKe  

Sep 20 2010, 12:34 am LooKe Post #1



I've been trying to work on a model in game and I try to import it but I get the error:
Quote
The following textures were not found in your 3ds maps directories:
DarkTemplar_Emissive.dds
DarkTemplarSilver_Diffuse.dds
DarkTemplarSilver_Specular.dds
DarkTemplar_Normal.dds
DarkTemplarCape_Diffuse.dds
DarkTemplarCape_Specular.dds
DarkTemplarCape_Normal.dds
These textures will not be applied to the model. Continue?
How do I export them? I thought I knew how but I can't find it anywhere... :blush:

EDIT
use an mpq editor to export then add them to \autodesk\3ds max 2010\maps

Post has been edited 2 time(s), last time on Sep 20 2010, 3:09 am by Jack. Reason: Edit instead of double posting next time.



None.

Sep 20 2010, 1:05 am Jack Post #2

>be faceless void >mfw I have no face

Try this http://www.staredit.net/starcraft2/MPQ_Exporting



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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