Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Exporting Unit Textures
[SOLVED] Exporting Unit Textures
Sep 20 2010, 12:34 am
By: LooKe  

Sep 20 2010, 12:34 am LooKe Post #1



I've been trying to work on a model in game and I try to import it but I get the error:
Quote
The following textures were not found in your 3ds maps directories:
DarkTemplar_Emissive.dds
DarkTemplarSilver_Diffuse.dds
DarkTemplarSilver_Specular.dds
DarkTemplar_Normal.dds
DarkTemplarCape_Diffuse.dds
DarkTemplarCape_Specular.dds
DarkTemplarCape_Normal.dds
These textures will not be applied to the model. Continue?
How do I export them? I thought I knew how but I can't find it anywhere... :blush:

EDIT
use an mpq editor to export then add them to \autodesk\3ds max 2010\maps

Post has been edited 2 time(s), last time on Sep 20 2010, 3:09 am by Jack. Reason: Edit instead of double posting next time.



None.

Sep 20 2010, 1:05 am Jack Post #2

>be faceless void >mfw I have no face

Try this http://www.staredit.net/starcraft2/MPQ_Exporting



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
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[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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