Staredit Network > Forums > SC2 Custom Maps > Topic: Custom Menu (Free to use)
Custom Menu (Free to use)
Sep 9 2010, 3:33 am
By: Deev  

Sep 9 2010, 3:33 am Deev Post #1



I made this custom menu for a story based game, but I thought I'd just share it instead, for whomever would be interrested, so it's free to use :).. It contains fading menus, open/close click on menu, and are fully working in multi player as well.

Attachments:
SOURCE Menu.SC2Map
Hits: 17 Size: 182.24kb



None.

Sep 9 2010, 4:23 am payne Post #2

:payne:

I really like how "dynamic" the menu look. That overlord passing by really gives a whole lot of feeling to it! ^^
I think you forgot to activate the UI once the player has made a choice, though it might be intended. :P

Please make it a Library.
And if possible, would you implement a basic Bank system? I really can't get to understand those. :/
Along with this system, a Wiki about Banks would be awesome. :wub:



None.

Sep 9 2010, 5:20 am Deev Post #3



Thanks Payne, the interface was not intentionally, I copied it out of my own map, where cinematic started afterwards, thus the not turning interface back on. Bank systems are really simple - I would be more than happy to write a guide on it, but actually making it open source is a bit tricky, since the bank values themself are easy to make, but the actual stats that you want to save varys so much between games. I mean, do you want to save kills? Height, Color, Location, Progress, Choises .. It all depends on what game you're making.

If anyone needs help with making a bank system so it saves/loads values, for this menu or any other map I would be more than happy to help.



None.

Sep 9 2010, 6:03 am payne Post #4

:payne:

Isn't there a general format?
I mean, isn't it just about changing one little variable in the whole trigger to change it from Loading Height to Loading Stats, for example ?

If you've played WGX Nagrand, a micro map, you should be able to size what I in fact want. Basically, the guy stores some custom score that are updated based on the number of wins/loses a player has. At every start-up of games, he try to compares the banks all players have individually to update them so he can keep a Best Player Of Realm list up-to-date.

P.S. http://www.staredit.net/w2/index.php?title=Bank&action=edit&redlink=1



None.

Nov 13 2010, 8:04 am payne Post #5

:payne:

http://www.staredit.net/starcraft2maps/41-Custom-UI-%28Open-Source%29
http://www.staredit.net/starcraft2maps/39-Swarmed-Heroes

Two useful links, since both Open Source, to anyone wanting moar Custom Menus! :awesome:



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


Members Online: Zoan, Heinermann