Staredit Network > Forums > SC2 Assistance > Topic: Need help changing how abilities work
Need help changing how abilities work
Sep 9 2010, 12:19 am
By: Project100  

Sep 9 2010, 12:19 am Project100 Post #1



I want to make this ability affect ground and air units, and i could not find a way to change the damage it does. (probably because i wasn't looking for it)



None.

Sep 9 2010, 12:33 am Temp Post #2



Check the effects of the ability for Search Filters and make sure that air is not excluded and that ground is not required. Also check target filter on weapons/abilities.



None.

Sep 9 2010, 7:53 pm Biophysicist Post #3



The damage is changed in the Combat tab of the Damage effect.



None.

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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