Staredit Network > Forums > SC2 Assistance > Topic: Limitations to Bank Vars and possible bypass
Limitations to Bank Vars and possible bypass
Aug 29 2010, 5:31 pm
By: Deev  

Aug 29 2010, 5:31 pm Deev Post #1



I read in a guide to using bank files, that there is a limitation to how many variables you can load up from a bank file, around 80 at the time of posting, this was in the beta and I know the beta was severly limited in the first place. But, is there still a restriction? I see no notes about that exact restriction being removed?

Anyhow, I figured if someone wanted to make an RPG, and they had to save in bank file a looot of booleans (Has done that quest yes or no) .. (Slapped a gnome yes or no) .. (Likes Mexican food yes or no) then would it not be possible to take Var(QuestDone) 0/1 & Var(GnomeSlap) 0/1 & Var(Food) 0/1 and convert them all (this is just an example with three, but there is no limit) into a interat variable with binaree numbers. Eg. Yes, Yes, no = Var(int) 110. That way you sort of save three vars into one var and thous reducing the amount of loading. I don't know if this makes much sense to anyone else than me, just thought I'd post it, if we don't share thoughts, we'd all still be makin' melee maps ,')



None.

Aug 29 2010, 6:09 pm Temp Post #2



I don't think there are any bit shifting functions but there may still be operators in the language itself. If you could that would get you 32 booleans per integer.



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