Staredit Network > Forums > SC2 Assistance > Topic: Limitations to Bank Vars and possible bypass
Limitations to Bank Vars and possible bypass
Aug 29 2010, 5:31 pm
By: Deev  

Aug 29 2010, 5:31 pm Deev Post #1



I read in a guide to using bank files, that there is a limitation to how many variables you can load up from a bank file, around 80 at the time of posting, this was in the beta and I know the beta was severly limited in the first place. But, is there still a restriction? I see no notes about that exact restriction being removed?

Anyhow, I figured if someone wanted to make an RPG, and they had to save in bank file a looot of booleans (Has done that quest yes or no) .. (Slapped a gnome yes or no) .. (Likes Mexican food yes or no) then would it not be possible to take Var(QuestDone) 0/1 & Var(GnomeSlap) 0/1 & Var(Food) 0/1 and convert them all (this is just an example with three, but there is no limit) into a interat variable with binaree numbers. Eg. Yes, Yes, no = Var(int) 110. That way you sort of save three vars into one var and thous reducing the amount of loading. I don't know if this makes much sense to anyone else than me, just thought I'd post it, if we don't share thoughts, we'd all still be makin' melee maps ,')



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Aug 29 2010, 6:09 pm Temp Post #2



I don't think there are any bit shifting functions but there may still be operators in the language itself. If you could that would get you 32 booleans per integer.



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
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