Staredit Network > Forums > SC2 Assistance > Topic: Limitations to Bank Vars and possible bypass
Limitations to Bank Vars and possible bypass
Aug 29 2010, 5:31 pm
By: Deev  

Aug 29 2010, 5:31 pm Deev Post #1



I read in a guide to using bank files, that there is a limitation to how many variables you can load up from a bank file, around 80 at the time of posting, this was in the beta and I know the beta was severly limited in the first place. But, is there still a restriction? I see no notes about that exact restriction being removed?

Anyhow, I figured if someone wanted to make an RPG, and they had to save in bank file a looot of booleans (Has done that quest yes or no) .. (Slapped a gnome yes or no) .. (Likes Mexican food yes or no) then would it not be possible to take Var(QuestDone) 0/1 & Var(GnomeSlap) 0/1 & Var(Food) 0/1 and convert them all (this is just an example with three, but there is no limit) into a interat variable with binaree numbers. Eg. Yes, Yes, no = Var(int) 110. That way you sort of save three vars into one var and thous reducing the amount of loading. I don't know if this makes much sense to anyone else than me, just thought I'd post it, if we don't share thoughts, we'd all still be makin' melee maps ,')



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Aug 29 2010, 6:09 pm Temp Post #2



I don't think there are any bit shifting functions but there may still be operators in the language itself. If you could that would get you 32 booleans per integer.



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