Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help with some Triggering
Need help with some Triggering
Aug 23 2010, 4:15 am
By: Striker  

Aug 23 2010, 4:15 am Striker Post #1



Okay, well I'm trying to get it where i have 7 people spawning at same time and when all of them die they re-spawn at same time. All i get is 1 player spawning and no one else does. Any help would be awesome

Attachments:
Obs Tournament [750] NR.scx
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None.

Aug 23 2010, 4:32 am Azrael Post #2



The reason is because the death of Zerg Zergling is being set to 0 for Player 1 after the "Level 1" trigger fires once, for Player 1. When it gets to Player 2 and so on, the deaths of "Zerg Zergling for Player 1" is already 0.

Ideally, the way you want to set this up is like this:

The "Reset" trigger should modify the death count of Zerg Zergling to 1 for Force 1, not Player 1.

Then, the "Level 1" and "Level 2" (etc) triggers should say:

Conditions:
Current Player has suffered exactly 1 death of Zerg Zergling.

Actions:
Modify death count for Current Player: Set to 0 for Zerg Zergling.
Create 1 'Level 1' at 'Start' for Current Player.
Preserve Trigger.

Post has been edited 2 time(s), last time on Oct 12 2010, 11:59 am by DevliN. Reason: Mineral abuse.




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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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