Staredit Network > Forums > SC2 Custom Maps > Topic: Fatal Labyrinth
Fatal Labyrinth
Aug 16 2010, 8:29 am
By: deathfromace  

Aug 16 2010, 8:29 am deathfromace Post #1




TITLE
I am working on a remake of one of my favorite sega games that goes by the same title. It is meant to be a dungeon crawler type game with a somewhat limited RPG aspect to it. I am attempting to keep it as faithful to the original as possible but some things will change such as I have two players.


SPECIFICATIONS
  • Players
    1-2 players
  • Map Tileset
    Ulaan (cave)
  • Map Size
    256x256..multiple labyrinths per map


STORYLINE/INTRODUCTION
Kill Dragon and reclaim the Holy Goblet


FEATURES
  • WASD controls with reason. Meant to add depth to actually being in the labyrinth..instead of clicking though.
  • Other features are still being added/worked on


DETAILS (for RPGs and the like)
  • Characters
    Hero

  • Weapons
    Daggers, swords, shuriken, staffs, potions, apples, shields, bows, axes...etc
    **Other then dagger/sword/apple other items are being worked on.


SCREENSHOTS/DEMO


Current start of the map


You can pick to play though with the UI hidden and only a boss bar or with the UI. Though at the moment in order to check level/xp gain you must unhide the UI though it is only a button away.


Its really dark and dusty in here


What way should I take?


OH NO! A zergling and I forgot my weapon at the start.


Sigh...to bad the save feature is missing





**The music on the video is actually what I was listening to...was unaware it would record that so enjoy some Queen.


PROGRESS
  • IDEAS (75%)
  • TERRAIN (4%)
  • UNIT PLACEMENT (1%)
  • TRIGGERS (.5%)

UPDATES
  • 08/16/2010 (Date of last change)
    Starting labyrinth finished. Just working on enemy placement


Made with the Map Production template.

Post has been edited 2 time(s), last time on Aug 16 2010, 9:18 am by deathfromace.



None.

Aug 16 2010, 9:00 am DevliN Post #2

Woah

Looks pretty cool, so far. Are you going to add to the UI at all or just leave it that empty?

Also, there are ways to create a custom save system, though I'm not sure how to do it myself. Perhaps that would be something to look into, as well.



:devlin: Currently Working On: :devlin:
Myself

Aug 16 2010, 9:15 am deathfromace Post #3



I attempted to make a custom UI and it did not go so well. This is my first attempt at creating a custom map so my knowledge on a lot of things is very limited and doing this all myself it is taking some time. Just for what I have has been about 6+hrs a day for a week or two. Funny thing is if I had to do it again it would take me a better part of a day >.>

I have tried to use a save/load feature someone uploaded on another site and I can say that I had no idea what I was looking at and the "simple copy and paste" was not simple at all so I ended up ditching it in hopes I find an actual system that is easy to add or learn how to do it myself.



None.

Aug 16 2010, 4:38 pm payne Post #4

:payne:

Will this be submitted to the Blizzard Contest? :awesome:

Post has been edited 1 time(s), last time on Aug 16 2010, 4:45 pm by payne.



None.

Aug 16 2010, 7:30 pm deathfromace Post #5



Not really sure but wouldn't this count as displaying it?



None.

Aug 16 2010, 7:32 pm DevliN Post #6

Woah

Technically yes, but I think they're more worried about sharing it. Then again, I can't seem to find where SC2Mapster got the idea that maps can't be displayed beforehand.



:devlin: Currently Working On: :devlin:
Myself

Aug 16 2010, 7:45 pm deathfromace Post #7



I can't find that anywhere in the rules either so maybe it was misread on something. I will enter it but there are people with 5+ teams out there and its only me with very limited knowledge. The two main things I need to get my map off the ground is a save/load feature and a random dungeon generator would help a lot because if I had those I could only worry about adding items and custom spells for the enemies. I am also thinking it might be a neat little idea that if I can't get a RDG I can have people from the SCII community submit one to me (a labyrinth) because I am planning on having about 25-30 of them per map. And of course the people that decided to submit one would get credit for it.



None.

Aug 17 2010, 2:44 pm deathfromace Post #8



Would anyone like to test the map with me? I have come to find out I tend to miss player 2 triggers time to time as its not something I can test. And honest feedback is welcome. If so add me seanm1000@hotmail.com

Post has been edited 1 time(s), last time on Aug 17 2010, 4:03 pm by deathfromace.



None.

Aug 27 2010, 5:35 am StormTemplar Post #9



I wouldnt mind helping you. However, I would like to know how you got the unit to see so little. Normally the LOS is so much greater and reveals past cliffs.



None.

Aug 28 2010, 11:29 am deathfromace Post #10



I have sight-blockers on all the walls and reduced the sight range on the zealot unit in the data editor.



None.

Oct 31 2010, 8:45 pm Tempz Post #11



Looks pretty good so far... Good job



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
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[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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