Staredit Network > Forums > SC2 General Discussion > Topic: SC2 Map Management?
SC2 Map Management?
Aug 10 2010, 4:36 am
By: modmaster50  

Aug 10 2010, 4:36 am modmaster50 Post #1



Ok, Im a bit confused about how SC2 handles its maps. It does appear that some maps are stored locally, as in the editor, there is the option to download a map, and it stays downloaded regardless of if you save a file or not. Now, there doesnt seem to be a way to remove these "downloaded" maps from your computer, and I dont see exactly where theyre stored.

I tried using ProcMon to track sc2editor.exe as I "download" a map file, but all it seems to do is mess around with the battle.net cache, which is impossible to decipher. Does anyone know how to delete a map, or where the map files are stored? Geez, why cant they just keep it simple? lol

Btw, I need to delete maps because some of the ones I got are unplayable because no variants were set -.-



None.

Aug 10 2010, 4:07 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Blizzard didn't keep it simple because they want complete control over everything sc2 related.
Afaik battle.net cache is the place where the maps are saved and they seem to be split up into different files and folders. Maybe you can find files that belong together according to their creation/modified date? My information is based on the beta. If they changed this then sorry.




Aug 10 2010, 4:49 pm Salvador Post #3



What really bugs me is that you can't just run a local map as a custom gametype (except from the editor), making campaign-creation impossible.



None.

Aug 10 2010, 5:46 pm modmaster50 Post #4



Yeah...they certainly didnt keep it simple. Does the cache ever get cleaned, or does it keep piling up with new maps? Id like to delete a couple maps, but it doesnt seem that I can. Im guessing splitting the files up and giving them huge, confusing names is meant to allow them to charge for maps and prevent people from simply copying them?



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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