Staredit Network > Forums > SC2 Melee > Topic: (2) Two Princes
(2) Two Princes
Aug 5 2010, 12:25 am
By: Syphon  

Aug 5 2010, 12:25 am Syphon Post #1



Basically, you fight from castles.

http://www.mediafire.com/?guavy9pdkwk3q2i



Features - 6 Cliff levels, waterfalls, ludicrous detailing, easy to hold 3rd expansion.



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Aug 5 2010, 1:46 am Syphon Post #2



Disregard that one, major update.



http://www.mediafire.com/?gacf6lnq2dyp4wa



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Aug 5 2010, 1:15 pm 13Stallion Post #3



- 3 Entrances to the main is just bad. Not to mention one of the ramps is so fucking huge.

-Natural is too hard to defend



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Aug 5 2010, 5:55 pm Syphon Post #4



Quote from 13Stallion
- 3 Entrances to the main is just bad. Not to mention one of the ramps is so fucking huge.

-Natural is too hard to defend

2 of the entrances are blocked by rocks by default, the 'huge ramp' isn't an entrance. In between the front of the castle and the natural there's a 6-tile wide choke that is very easy to block off.

The natural is very easy to defend. If you aren't turtling you'd be perfectly aware of if people are trying to go up behind it because the entrance is so close to yours. At any rate, the third is meant to be expanded into and become part of the main, making the natural comically easy to defend.



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Aug 5 2010, 7:59 pm 13Stallion Post #5



Quote from Syphon
Quote from 13Stallion
- 3 Entrances to the main is just bad. Not to mention one of the ramps is so fucking huge.

-Natural is too hard to defend

2 of the entrances are blocked by rocks by default, the 'huge ramp' isn't an entrance. In between the front of the castle and the natural there's a 6-tile wide choke that is very easy to block off.

The natural is very easy to defend. If you aren't turtling you'd be perfectly aware of if people are trying to go up behind it because the entrance is so close to yours. At any rate, the third is meant to be expanded into and become part of the main, making the natural comically easy to defend.

Ah. nvm didnt see the boundaries, thought there was a skinny back entrance to the main.



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Aug 19 2010, 7:33 pm Fisty Post #6



I think it would feel awkward using that path from your main to your 3rd



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Aug 27 2010, 1:54 am Amadi Post #7



I cannot find anything to complain about. ANYTHING. And I am really trying. This seems like a map I would love to try on any race against any other.

I especially love the brush placements in there.



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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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