
Magic box god; Suck it Corbo
Quote from name:Azrael.Wrath
There should be a room with small holes covering the walls, ceiling, and floors. If the trap is activated, long spikes instantly extend from them, thoroughly making swiss cheese out of anything in the room. After a few moments, they extend back into their holes, waiting to be activated again.
The way you activate the trap is by making a sound

*Note to self* be as silent as a ninja, especially in the swiss cheese room
All of my points are going to luck
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Quote from name:Azrael.Wrath
Your cube thing is going to be filled with death traps?


Nothing that kills you randomly out of the blue. Y
ou would have to deliberately do something stupid.0 points in intelligence.... Oh shi-
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I think he said if you have 0 points in INT, you'll die on the first turn because you can't figure out how to breathe
I'll give you a warning if something like that results from your stat distribution
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If we have a luck of 0, do we like, fail everything? I never pump a lot into "Luck" ... ever... I'd rather rely on consistency and ability than pure gambling. I just see it as a waste of resources.
Although that's not always true, I once pumped 100% of my stats into luck and speed so I had a 20% crit chance on a speed character in fallout 2... lulftw. Ramble ramble ramble...
How many points do we have? Is there a max? How can intelligence and dexterity both garner attributes for avoiding attacks?
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
If we have a luck of 0, do we like, fail everything?
How many points do we have? Is there a max? How can intelligence and dexterity both garner attributes for avoiding attacks?
Luck is a "universal" modifier, increasing the chance of success for everything you do. It is not required or necessary to be successful. Even if you are unlucky, if you know how to do something, you'll still perform it without trouble. The number of points in total will be provided when you need to know about them.
Intelligence allows you to predict the opponent's movement and hence dodge attacks. Dexterity contributes to avoiding attacks reflexively. Thus, they both aid in evasion and lowering damage to yourself in combat.
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I see no real practical reason to get dexterity. If you can out-muscle or out-think a person, you pwn their dexterity.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider

An artist's depiction of an Extended Unit Death
... If you can out-muscle or out-think a person...
Good luck hitting someone that's too fast to hit, or stopping someone from stabbing/throwing things at you before you can react.

Magic box god; Suck it Corbo
That's why a balanced character will win

I order you to forgive yourself!
I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.
Is this going to be RP like? Like there is a story? Also, is this "cube" thing just some random cube? or is it really a house but the map depicts it as a cube? Are the rooms like the killer games' rooms, or totally different rooms that you would only find in a 5th dimension (or w/e)? And lastly, is it reccomended to do the same "If.. then.." statements as the killer game or is there going to be a differnet concept?
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That's why a balanced character will win 
This.
Is this going to be RP like? Like there is a story? Also, is this "cube" thing just some random cube? or is it really a house but the map depicts it as a cube? Are the rooms like the killer games' rooms, or totally different rooms that you would only find in a 5th dimension (or w/e)? And lastly, is it reccomended to do the same "If.. then.." statements as the killer game or is there going to be a differnet concept?
There is a backstory. Each person is told a part of it. Giving away your backstory to others, however, makes you that much more likely to be killed.
The "cube thing" is just there to give you a general idea of how movement in the fourth dimension would work. There are 81 rooms in total laid out in the fashion described, but the rooms are not necessarily cubes themselves (or even rooms, for that matter. Two different "rooms" may as well just be two blotches of grass on an open field

)
The same if-then structure would be beneficial.
I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.
Riddles are bullshit. Puzzles, on the other hand...
I see no real practical reason to get dexterity. If you can out-muscle or out-think a person, you pwn their dexterity.
Have fun operating delicate mechanisms or do tasks with pinpoint accuracy with no dexterity. As I have said, each stat has more benefits than those listed.
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An artist's depiction of an Extended Unit Death
The first post implies that the killers are allied. Is this true, or do they just know who the other killers are, but are not on the same team?
The first post implies that the killers are allied. Is this true, or do they just know who the other killers are, but are not on the same team?
If random.org likes you, you will find out more when the game starts

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I order you to forgive yourself!
I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.
After watching the cube 3, I can understand everything. Cube 2 still makes no sense, but cube 1 and 3 make perfect sense (Since they are part of the same story.)
I DON'T WANT TO BY IN THE CUBE!!! GET ME OUT OF HERE!! I NEVER GOT A CHOICE!!!!
random.org better like me.
Riddles are bullshit. Puzzles, on the other hand...
I meant puzzles.
In the cube 2, almost everything made no sense.
Cube 2 is fucking terrible.
I bet my DEX and LUCK Character is going to live through this ez. I'll just take the long way with my low strength.
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