Staredit Network > Forums > Null > Topic: Quantum Manifestation
Quantum Manifestation
Aug 4 2010, 3:23 pm
By: Aristocrat
Pages: < 1 2 3 4 56 >
 

Sep 4 2010, 4:04 pm Wing Zero Post #41

Magic box god; Suck it Corbo

Quote from name:Azrael.Wrath
There should be a room with small holes covering the walls, ceiling, and floors. If the trap is activated, long spikes instantly extend from them, thoroughly making swiss cheese out of anything in the room. After a few moments, they extend back into their holes, waiting to be activated again.

The way you activate the trap is by making a sound :O

*Note to self* be as silent as a ninja, especially in the swiss cheese room




Sep 4 2010, 4:09 pm MadZombie Post #42



Quote
Make it like cube
All of my points are going to luck



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Sep 4 2010, 4:12 pm The Starport Post #43







None.

Sep 4 2010, 4:22 pm Azrael Post #44



Oh hey, look what I found.

http://www.youtube.com/watch?v=LA_XjV4Qu5g




Sep 4 2010, 5:08 pm Bar Refaeli Post #45



Quote from Aristocrat
Quote from name:Azrael.Wrath
Your cube thing is going to be filled with death traps? :hurr:

:shifty:

Nothing that kills you randomly out of the blue. You would have to deliberately do something stupid.
0 points in intelligence.... Oh shi-



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Sep 4 2010, 5:11 pm Azrael Post #46



I think he said if you have 0 points in INT, you'll die on the first turn because you can't figure out how to breathe :P




Sep 4 2010, 5:16 pm Aristocrat Post #47



I'll give you a warning if something like that results from your stat distribution :awesome:



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Sep 4 2010, 11:56 pm TiKels Post #48



If we have a luck of 0, do we like, fail everything? I never pump a lot into "Luck" ... ever... I'd rather rely on consistency and ability than pure gambling. I just see it as a waste of resources.

Although that's not always true, I once pumped 100% of my stats into luck and speed so I had a 20% crit chance on a speed character in fallout 2... lulftw. Ramble ramble ramble...

How many points do we have? Is there a max? How can intelligence and dexterity both garner attributes for avoiding attacks?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 5 2010, 12:30 am Aristocrat Post #49



Quote from TiKels
If we have a luck of 0, do we like, fail everything?

How many points do we have? Is there a max? How can intelligence and dexterity both garner attributes for avoiding attacks?

Luck is a "universal" modifier, increasing the chance of success for everything you do. It is not required or necessary to be successful. Even if you are unlucky, if you know how to do something, you'll still perform it without trouble. The number of points in total will be provided when you need to know about them.

Intelligence allows you to predict the opponent's movement and hence dodge attacks. Dexterity contributes to avoiding attacks reflexively. Thus, they both aid in evasion and lowering damage to yourself in combat.



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Sep 5 2010, 12:47 am TiKels Post #50



I see no real practical reason to get dexterity. If you can out-muscle or out-think a person, you pwn their dexterity.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 5 2010, 1:10 am Roy Post #51

An artist's depiction of an Extended Unit Death

Quote from TiKels
... If you can out-muscle or out-think a person...
Good luck hitting someone that's too fast to hit, or stopping someone from stabbing/throwing things at you before you can react.




Sep 5 2010, 1:12 am Wing Zero Post #52

Magic box god; Suck it Corbo

That's why a balanced character will win :awesome:




Sep 5 2010, 1:26 am Apos Post #53

I order you to forgive yourself!

I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.




Sep 5 2010, 1:44 am Bar Refaeli Post #54



Is this going to be RP like? Like there is a story? Also, is this "cube" thing just some random cube? or is it really a house but the map depicts it as a cube? Are the rooms like the killer games' rooms, or totally different rooms that you would only find in a 5th dimension (or w/e)? And lastly, is it reccomended to do the same "If.. then.." statements as the killer game or is there going to be a differnet concept?



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Sep 5 2010, 1:56 am Aristocrat Post #55



Quote from Wing Zero
That's why a balanced character will win :awesome:
This.

Quote from name:Raccoon
Is this going to be RP like? Like there is a story? Also, is this "cube" thing just some random cube? or is it really a house but the map depicts it as a cube? Are the rooms like the killer games' rooms, or totally different rooms that you would only find in a 5th dimension (or w/e)? And lastly, is it reccomended to do the same "If.. then.." statements as the killer game or is there going to be a differnet concept?
There is a backstory. Each person is told a part of it. Giving away your backstory to others, however, makes you that much more likely to be killed.

The "cube thing" is just there to give you a general idea of how movement in the fourth dimension would work. There are 81 rooms in total laid out in the fashion described, but the rooms are not necessarily cubes themselves (or even rooms, for that matter. Two different "rooms" may as well just be two blotches of grass on an open field :awesome:)

The same if-then structure would be beneficial.

Quote from Apos
I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.
Riddles are bullshit. Puzzles, on the other hand...

Quote from TiKels
I see no real practical reason to get dexterity. If you can out-muscle or out-think a person, you pwn their dexterity.
Have fun operating delicate mechanisms or do tasks with pinpoint accuracy with no dexterity. As I have said, each stat has more benefits than those listed.



None.

Sep 5 2010, 2:19 am Roy Post #56

An artist's depiction of an Extended Unit Death

The first post implies that the killers are allied. Is this true, or do they just know who the other killers are, but are not on the same team?




Sep 5 2010, 2:29 am Aristocrat Post #57



Quote from Roy
The first post implies that the killers are allied. Is this true, or do they just know who the other killers are, but are not on the same team?

If random.org likes you, you will find out more when the game starts :awesome:.



None.

Sep 5 2010, 3:03 am Apos Post #58

I order you to forgive yourself!

Quote from Apos
I just finished watching the Cube 1 and 2. My expectations for this game are really high now. You better make some good riddles. In the cube 2, almost everything made no sense.
After watching the cube 3, I can understand everything. Cube 2 still makes no sense, but cube 1 and 3 make perfect sense (Since they are part of the same story.)

I DON'T WANT TO BY IN THE CUBE!!! GET ME OUT OF HERE!! I NEVER GOT A CHOICE!!!!

random.org better like me.
Quote from Aristocrat
Riddles are bullshit. Puzzles, on the other hand...
I meant puzzles.




Sep 5 2010, 3:06 am Azrael Post #59



Quote from Apos
In the cube 2, almost everything made no sense.
Cube 2 is fucking terrible.




Sep 5 2010, 3:31 am MadZombie Post #60



I bet my DEX and LUCK Character is going to live through this ez. I'll just take the long way with my low strength.



None.

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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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