Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Quaternary Countoffs
Quaternary Countoffs
Aug 4 2010, 5:55 am
By: jhuni  

Aug 5 2010, 8:19 am CecilSunkure Post #21



Quote from name:yoonkwun
You can't honestly argue adding two extra players as being over-complicated. If anything just a minor personal annoyance.
Quote from CecilSunkure
I'm not saying quaternary countoffs are plain over-complicated
Quote from CecilSunkure
it seems like it could get unnecessarily tedious for my own personal preferences.




None.

Aug 5 2010, 10:18 am Ahli Post #22

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I've tested this with the trigger limit for savegames (65535 triggers = crash while saving).

This system consumes more triggers.

BTW, I just found out that the savegame trigger limit is at 65534 triggers per player.
That means, you can have 524272 triggers in your map, if you are using all 8 players.




Aug 5 2010, 2:26 pm Azrael Post #23



Quote from rockz
IDK about you guys, but I like using "current player".
Same. Not sure how that's relevant though.

I'll use this the next time I have to do countoffs. Considering how slowly StarCraft transfers maps between players, being able to cut map size with no drawbacks is an ideal optimization.

I don't see this being any harder to use than binary. If anything, it's easier, and certainly more efficient.

Edit: Currently implementing it in a map, as it reduces the map size significantly more than binary would.

Post has been edited 4 time(s), last time on Nov 17 2012, 10:24 pm by Azrael.




Aug 5 2010, 3:38 pm rockz Post #24

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from name:Azrael.Wrath
Quote from rockz
IDK about you guys, but I like using "current player".
Same.
I said that before I realized how the system works. I still like organizing my triggers properly. With this, it's all over the place. Complexity adds a lot of difficulty to understanding a map.

Still, it works. It adds more triggers but takes up less space. IMO, the few bytes isn't worthwhile.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[04:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[02:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
[2026-7-14. : 11:03 pm]
Vrael -- I mean, my clothes
[2026-7-14. : 11:03 pm]
Vrael -- I will take your clothes off
[2026-7-14. : 7:13 pm]
NudeRaider -- I am gettin' so hot :teach:
[2026-7-14. : 4:08 pm]
lil-Inferno -- so take off all your clothes
[2026-7-14. : 2:38 pm]
Ultraviolet -- ooh it's gettin hot in here
Please log in to shout.


Members Online: RIVE