Staredit Network > Forums > SC2 Assistance > Topic: Custom units spawn twice...
Custom units spawn twice...
Aug 3 2010, 2:58 pm
By: Coco(132)  

Aug 3 2010, 2:58 pm Coco(132) Post #1



Hello folks, I'm planning to make a little mod, in order to reuse campaign units into multiplayer maps.

First I've integrated the Medic on a custom map, no problem, it worked fine. But when I did exactly the same thing in my mod file, all costs of that Medic are multiplied by 2 (150/100/4), and are trained two by two ! :crazy:

What I did:
-modify the Barrack-Train skill, adding a my Medic, such as indicated on tutoriels
-modify the Barrack, adding my Medic, linking it to my Barrack-Train skill

And that with others units (Firebat, Vulture, etc), I really don't understand what I've missed.
I wait your help guys, sorry for that noobish topic, but it makes my head bigger. If you need my modfile, I'll attach it. Thanks.

Coco

Post has been edited 2 time(s), last time on Aug 3 2010, 4:12 pm by Coco(132).



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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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