Staredit Network > Forums > SC2 Assistance > Topic: Custom units spawn twice...
Custom units spawn twice...
Aug 3 2010, 2:58 pm
By: Coco(132)  

Aug 3 2010, 2:58 pm Coco(132) Post #1



Hello folks, I'm planning to make a little mod, in order to reuse campaign units into multiplayer maps.

First I've integrated the Medic on a custom map, no problem, it worked fine. But when I did exactly the same thing in my mod file, all costs of that Medic are multiplied by 2 (150/100/4), and are trained two by two ! :crazy:

What I did:
-modify the Barrack-Train skill, adding a my Medic, such as indicated on tutoriels
-modify the Barrack, adding my Medic, linking it to my Barrack-Train skill

And that with others units (Firebat, Vulture, etc), I really don't understand what I've missed.
I wait your help guys, sorry for that noobish topic, but it makes my head bigger. If you need my modfile, I'll attach it. Thanks.

Coco

Post has been edited 2 time(s), last time on Aug 3 2010, 4:12 pm by Coco(132).



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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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