Staredit Network > Forums > SC2 Assistance > Topic: Dark Brown/Black Lava/Water
Dark Brown/Black Lava/Water
Aug 1 2010, 2:15 pm
By: LoveLess  

Aug 1 2010, 2:15 pm LoveLess Post #1

Let me show you how to hump without making love.

Essentially, I am trying to recreate the Tar from SC1's deserts. How would I go about this? I cannot understand the water editor details at all.



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Aug 1 2010, 2:37 pm Centreri Post #2

Relatively ancient and inactive

Err... I don't believe lava is actually editable, so try basing it on a water, setting the color to dark brown, lowering reflectivity and increasing opacity (and similar-sounding-numbers).

Post has been edited 1 time(s), last time on Aug 1 2010, 2:51 pm by Centreri.



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Aug 1 2010, 3:02 pm LoveLess Post #3

Let me show you how to hump without making love.

Alright, using water and I got the desired color. Problems are: It has some shiny shit going on and I want to remove the white tide effects on ramps. That or make them a dark color as well. Wish this was as easy as editing Actor colors.



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Aug 1 2010, 3:09 pm Centreri Post #4

Relatively ancient and inactive

Shiny shit is something relating to reflectivity. Look at other options there that sound as if they have something to do with that and play with them.

White tide... no idea, honestly. Sorry. : /



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Aug 1 2010, 4:11 pm Devourer Post #5

Hello

Which seems to be working is:
Set minimal reflection to zero and the thing underneath to maximal.


If you don't want the players to be able to look through it, make the second option to maximal (something with color, got the German editor so I dunno what exactly it is called)



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Aug 1 2010, 4:16 pm arkla Post #6



the white can't be removed, as far as i know, just stopped moving[flow] and rotated[UV rotation]
the ramp thing i can't see, i think i have hraphics settings too low :wtfage:
what?
i prefer speed to graphics
EDIT: the see through thing on the english editor is alpha, btw

Post has been edited 1 time(s), last time on Aug 1 2010, 5:48 pm by arkla.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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