Trigger Help
This topic is locked. You can no longer write replies here.
Jul 30 2010, 6:24 pm
By: RobSaget  

Jul 30 2010, 6:24 pm RobSaget Post #1



On my map, I have a dropship loaded with 8 individual terran units. The dropship cannot move due to a trigger that always moves the dropship to the location I set, however it can still unload.

I have trigger set when a unit is unloaded, and has accumulated 50 gas, it exchanges the 50 gas for 50 ore (Subtract 50 gas, Add 50 ore), Then the unit is reloaded.

My problem is, instead of subtracting 50 gas and adding 50 ore, it subtracts the total gas by all possible amounts divisible by 50 gas of the total, and the same with the ore (except adding).
(ex. Gas = 854 ... Ore = 0 *Unloads unit* Gas = 4 ... Ore = 850 *Unit Reloads* *end*)
(What I want. Gas = 854 ... Ore = 0 *Unloads unit* Gas = 804 ... Ore = 50 *Unit Reloads* *end*)

Any help please?



None.

Jul 30 2010, 7:19 pm Chia-Tyrant Post #2



It takes more than 1 trigger cycle for a unit to be reloaded into a transport. Here's what you could use:

Let loc be the ground location under the transport...
Quote
Conditions:
Player brings at least 1 unit to loc
Switch 1 is cleared
Actions:
Set switch 1
Subtract 50 minerals
Add 50 gas
Run AI Script "Enter transport" at loc
Preserve trigger

Conditions:
Player brings exactly 0 unit to loc
Switch 1 is set
Actions:
Clear switch 1
Preserve trigger




None.

Jul 31 2010, 12:49 am RobSaget Post #3



TY very much, it worked perfectly



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
Please log in to shout.


Members Online: l)ark_ssj9kevin