Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hallucination Centers Location
Hallucination Centers Location
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Jun 9 2010, 3:15 pm
By: Warlord_Master  

Jun 9 2010, 3:15 pm Warlord_Master Post #1



I am making a boss Tassadar where he can makes hallucinations of himself,the problem is that the location does not center on him after the hallucinations come into play. i cant make them for the other computer because red and green is easy to distinguish. I cant give hallucinations to player 9. is there any solution for keep tract of a Templar with hallucinations

if worst comes to worst, ill use Aldaris as Primary Boss and Hallucination Tassadars as Hallucinations



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Jun 9 2010, 3:45 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you are fine with P9's inactivity you could just color your boss player green, just like P9. ;)

Otherwise to distinguish a hallucination from a real unit you can give all templars to another player, but only the real unit will be given. Then center the location and give the templar back.
This is instant, but will cause a deselect and possibly units attacking the templar might aquire a new target.




Jun 9 2010, 3:53 pm Warlord_Master Post #3



thats a perfect solution actually, the real one will be given away centered and given back. also its a sniper type map so the players will constantly re acquire new targets manually ty



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