Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Misc Items, Flags, Psi Emitter, Etc.
Misc Items, Flags, Psi Emitter, Etc.
Jun 9 2010, 1:47 pm
By: LaZyMiCro  

Jun 9 2010, 1:47 pm LaZyMiCro Post #1



Is there any way to disable a Probe, SCV, or Drone from Picking up a Flag that you Own? Or do I have to make a location protecting the flags that says, "DO ENTER?"



None.

Jun 9 2010, 2:04 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Ah damn, I know there's a trick to make flags unpickable (as opposed to remove the picking ability from workers).
I'm not entirely sure, but if I remember correctly you have to apply the junkyard dog ai to the flags.
Try it out, if it doesn't work check back and I'll try to dig up where I read it.

EDIT:
Just to clarify: What I have in mind works for sure, I'm just not sure if II just checked and I did remember the process correctly. And unlike Jesus' 2 other suggestions it has no side effect on the powerups.

Post has been edited 2 time(s), last time on Jun 10 2010, 6:15 am by NudeRaider.




Jun 9 2010, 4:42 pm Jesusfreak Post #3



There's two ways to do it that I know of, and both have side effects (either may be desirable depending on the circumstances):

1.) Disable doodad state
Cloaks the powerup and prevents it from being picked up (powerup will be visible but unclickable until a detector sees it, then it will be cloaked normally).

2.) Disable sprite
Prevents powerup from being picked up and makes it so that units can go through it.



None.

Jun 9 2010, 6:26 pm LaZyMiCro Post #4



Okay, thank you.



None.

Jun 9 2010, 6:31 pm CecilSunkure Post #5



You could also just lay down a flag sprite instead of a flag, although it won't be clickable. Nude, I'm interested in your method, remember it! :omfg:



None.

Jun 9 2010, 6:53 pm LaZyMiCro Post #6



So how do I disable a sprite? Also just for the record. I want to disable someone else from picking up the PSI Emitter but still let my SCV pick it up if I want.



None.

Jun 9 2010, 7:03 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!



You should be able to enable them via trigger when your scv comes nearby in order to pick them up.

Alternatively, you can move the powerup off screen (if they are disabled sprites they have no collision box and can be moved/stacked anywhere) and create a powerup at the location so the worker will automatically pick it up when the worker gets nearby.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 9 2010, 7:46 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from CecilSunkure
You could also just lay down a flag sprite instead of a flag, although it won't be clickable. Nude, I'm interested in your method, remember it! :omfg:
I think I did. And unless someone tells me I'm wrong I continue to think that. ;)




Jun 9 2010, 9:33 pm DeathKiller2 Post #9



you could make a trigger that ever time a scv,drone,probe picks up a power up, it removes the power up from the worker and places it back on the original place

(location 1 = mobile loctation on worker)
bring player 1 exacly 0 (power up) at location (where your power up is)

removeunit 1 powerup from location 1
createunit 1 power up at location (where your power up is)

not very professional, but theres not many other ways unless you disable it

something like this, made in 5 seconds :crazy:

Attachments:
atest.scx
Hits: 0 Size: 34.21kb



None.

Jun 9 2010, 9:44 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The next one suggesting an inferior method will be the reason I close this thread. :><:
What I said works, I just checked.




Jun 10 2010, 1:40 am Lanthanide Post #11



Yes, junk dog AI is the best solution. Otherwise the two suggestions by JesusFreak can give you different effects.

Close the thread.



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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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