Problems
Jun 8 2010, 12:59 pm
By: Picturesque  

Jun 8 2010, 12:59 pm Picturesque Post #1



So I'm making a bound and control map and I have two problems.

1. At the beginning of each round, it displays the text of what enemy units are next. It was working fine for a while, but after getting to make the 20ish scenarios,while playing, it started to display random strings of data from the game, such as force names, switches, and comments. Does anyone know how to fix this?

2. Is it possible to create scanner sweeps? I tried but it doesn't seem to work.

Thanks all



None.

Jun 8 2010, 1:43 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1. Your strings got corrupted. Did you go over 1024 strings? Revert to an older version. ScmDraft's backup database is very helpful in that regard.
2. No.




Jun 8 2010, 2:30 pm Aristocrat Post #3



Keep in mind you can put multiple lines of text in one string. There is no way you can run out of strings after only 20 scenarios. Deleting strings with the string editor causes string indices to get all messed up (with the same effect as what you described) and is usually only done to create crashbanning systems. Never touch "New String" or "Delete String" unless you know exactly what you are doing.

Also, you can force computers to scanner sweep if a unit of theirs is attacked by a cloaked NORMAL unit (meaning no heroes like zeratul/kerrigan, has to be a melee unit) in a certain location, if they own a comsat station and have at least enough energy to scan. Simply give shared vision for about 55 hyper'd deaths after you create the units to force the comsat sweep.



None.

Jun 8 2010, 4:49 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Note that shared vision will only update every 50 hyper'd deaths (cloak detection every 15), so if you want to see the area, you should create a map revealer first, then remove it for the player.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 8 2010, 8:02 pm Picturesque Post #5



It says I've used 378/1024 strings. I haven't done anything with the strings section. It got even worse when I got to the 30s.

For the 2nd problem I'll just create a temporary observer.



None.

Jun 8 2010, 11:38 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

If you feel like mucking up a bit, you can fix the strings manually by editing the "display text" actions in the triggers to refer to the correct string. Starforge can do this if you edit actions.lst to have:
Action DisplayText(Number Text, Number AlwaysDisplay)
in it. This way you display the string number instead of the actual string in the trigger (triggers do not store strings, they store a pointer to the string).

Otherwise, revert to and older save, or simply edit the strings in the triggers to say the correct stuff.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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