Since this is still very experimental It might not completely work....
Thermal Vision - Having an overlay for each doodad, terrain, and everything else then putting any units with a overlay (unit or doodad - not sure which will work better) then when you press thermal vision button then the unit overlay overlaps everything becomes one color (preferably Green or Grey), and anything that can be killed becomes white... to make sure that there's no glitch/lagging there should be a distance tolerance in which it only works for part of the map...
Adrenaline Meter/Time Slower - By having everything around you slowed down you seem to move faster - Still Trying to figure this one out and if its possible without major glitching - If you alone were to just be sped up then it'll be more micro intensive and raise the difficulty so =/
Flying Simulation - By using a flying unit like Mutas, Void Rays, And of course BANSHEEEEEEEE then putting it into a fps type thing then you can actually make a flight simulation Physics - By detecting whatever is under a unit you can run its speed, its jump velocity, and essentially create a unqiue physics game such as skate boarding, a nice racing game, ect...
Size Morph - By having the unit morph into something else you can have one unit slightly larger then the other and then you switch the larger and smaller ones constantly to make a Pokemon like morph
Post has been edited 1 time(s), last time on Jun 5 2010, 9:07 pm by Tempz.
His idea for thermal vision, if I'm interpreting it properly, is to have two models for every unit; the normal model, and a solid-white model seen when thermal vision is enabled.
Size Morph seems to be describing a method changing a unit's size by swapping two models or having the unit change into another unit.
Well for changing a units size this is how it works
S = smaller version of a unit L = larger version of a unit
each instance is about .25 secs as an example
S S S L - S S L L - S L L L - L L L L
See each time it gets bigger eventually transforming into another unit or
S L S L
Constantly changing into another larger version of a unit since it will looks more seamless then just a transformation Finally the shrink system to apply when you want your unit to turn super tiny like a shrink ray thing Each instance decease size as 1 is it starting size
1 - 0.75 - 0.50 - 0.25
Sorry I can't make it more simplistic still adjusting to the real world since I'm been doing some tough shit lately
All of them are tested and work except thermal and flying simulator since there might be heavy glitching (crappy me doesn't know how to do it right so =/) you guys can give it a try if you like..., must need a custom ui for flying simulator but it should have a .5 second delay lag so its still experimental unless its 3rd personish
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier