Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing Map Revealers
Removing Map Revealers
Jun 2 2010, 11:24 pm
By: Picturesque  

Jun 2 2010, 11:24 pm Picturesque Post #1



I'm trying to remove all the map revealers at the bottom half of the map with triggers, I used kill and remove but it still doesn't work. My condition is always and I set it for All Players.



None.

Jun 2 2010, 11:43 pm Lanthanide Post #2



Map revealers never exist inside locations for any detection or action purposes.

You must you "Kill unit" or "Remove unit" actions, which will remove all Map Revealers from the map. "Kill unit at location" and "remove unit at location" do NOT work.

This means you'll have to replace all of the map revealers back that you didn't want to remove, which will use up lots of locations, or some other marker (like burrowed units if possible) to repeatedly center a location on.

You *can* fortunately use "create unit" to create a map revealer at any location that you want.



None.

Jun 2 2010, 11:47 pm Azrael Post #3



You cannot affect map revealers with location-based actions.

One way would be to remove all the locations on the map, then recreate the ones on the top half.

A better way would be to create the map revealers on the bottom half of the map for a different player than the ones created on the top half, then remove all map revealers for that player instead.

Post has been edited 2 time(s), last time on Oct 12 2010, 12:23 pm by DevliN. Reason: Mineral abuse.




Jun 3 2010, 2:17 am Ultraviolet Post #4

We do a little trolling

The way I'd do this, if I were you, would be to have say p9 burrowed devouring ones wherever you wanted map revealers to be, then when you want to remove map revealers, remove all, and give lings in the locations that you want map revealers to be replaced to p10, then whenever p10 owns a dev one, move a location to it, create a map revealer for whoever, and give it to p9 :3



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Jun 3 2010, 2:48 am Azrael Post #5



Honestly it depends what situation you need it in. A solution could be as simple as having the second set of map revealers belong to a computer, and having the computer turn on/off vision with the players to turn the revealers on and off.

Post has been edited 2 time(s), last time on Oct 12 2010, 12:26 pm by DevliN. Reason: Mineral abuse.




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