Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hao to Stack Units?
Hao to Stack Units?
May 29 2010, 8:11 pm
By: TriNitY_  

May 29 2010, 8:11 pm TriNitY_ Post #1



This map that I attached has stacked units (non-building) on it...not sure how it's done. Just a little curious on how its done, any explanation?



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May 29 2010, 8:21 pm O)FaRTy1billion[MM] Post #2

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http://www.staredit.net/wiki.php?article=Sprites#Practical_Use has a bit of information.

The only way I'm aware of is to place a unit sprite and mark it as Disabled in the sprite properties. Then, with triggers, you Enable doodad state on it and tell it to order. If you're aware of how to cloak units, it's the same trigger (except you don't need to disable it as it is disabled through the flags)... I thought there was a tutorial on it, but I can't find one.
Basically, for each preplaced disabled unit sprite do the following:
Enable Doodad State
Wait (0ms or do it with a death count timer)
Order (so they get a valid order instead of the invalid order they'd otherwise have)
Wait (same as above)
Move/whatever you want to do with them.
Repeat.



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May 29 2010, 8:23 pm TriNitY_ Post #3



Thanks good info.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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