Staredit Network > Forums > SC2 Custom Maps > Topic: Team Micro Arena Various Questions/Help
Team Micro Arena Various Questions/Help
May 22 2010, 10:52 pm
By: Gradius  

May 22 2010, 10:52 pm Gradius Post #1



Hi everyone! I used to post here a while back under the username "Dawg[AA]" - back in SEN's early days - don't know if you guys remember me. :P But I don't have much experience with the war3 editor, so I figured I'd do something simple for my first project: recreate my favorite map from SC1 - Team Micro Arena. Sorry if this is in the wrong forum - I'm mainly looking for assistance, but the map is definitely playable.



It's going pretty good but I have a couple things I need help with.

1) I have a sacrifice command, but I want it to cost the player points. How do you add up the kill points for all his units, and more importantly, subtract them from his point value of units killed score? I've looked everywhere for this.

2) A feature of my map is that it doesn't have civilians selecting things like in the original, but you just click on the beacons. Unfortunately if you have a beacon already selected when the timer is counting down, and you reselect it, it doesn't work. Is there a command for automatically unselecting a beacon for a player?

3) Since I don't have civilians anymore, I need to make my map more intuitive by showing the player which corners he still has selections available. Would it be possible to create a green circle on the minimap at a specific spot and switch it up with a black circle via triggers? I'm guessing this is done with pings, but I'm not sure how to get this done.

It's published as "Team Micro Arena" but I don't know if anyone can access it, and creating/joining custom games doesn't work for me anyway at this point.

Post has been edited 1 time(s), last time on May 23 2010, 2:28 am by Gradius.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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