Staredit Network > Forums > SC2 Custom Maps > Topic: Random Bunker Defense
Random Bunker Defense
May 21 2010, 8:58 pm
By: Ahli  

May 21 2010, 8:58 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote
Random Bunker Def


Quote from INFORMATION
// INFORMATION
  • Tileset: Korhal
  • Genre: Tower Defense
  • Player(s): 6+ (max in the end. it will be last man standing again, anyway :D)
  • Dimensions: as big as nessecary

Quote from Random Units
// Random Units
  • Marine
    fast shooting Unit, normal range, does normal damage against every unit
  • Sniper
    slow shoting Unit, high range, does bonus damage against light units
  • Grenadier
    slow shoting Unit, close range, does splash damage, does bonus damage against armored, massive, structure(?) units
  • Flamer
    normal shoting Unit, close to normal range, does splash damage in a line, does bonus damage against light and bio units

Quote from TO DO
// TO DO
  • Gathering ideas for towers, updates, gameplay diversity
  • Terrain
  • Balance
  • Waves
  • Abilities
  • Effects

Quote from SCREENSHOTS
// SCREENSHOTS

Basic Random Bunker in action.

Quote from Help me!
// What can YOU do?
Give me Ideas and feedback.

Quote from DOWNLOAD
// DOWNLOAD
NOT YET ;D





May 21 2010, 9:10 pm ImagoDeo Post #2



:lmfao:

...ohwait, you're serious?

:lmfao::lol:

Ok, I admit, I should've seen this coming. And :hurr: I did play the original extensively... so I have no reason to ridicule you at all...



None.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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