Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with some Triggers
Help with some Triggers
May 11 2010, 11:17 am
By: StarBlue  

May 11 2010, 11:17 am StarBlue Post #1



Yeah, I'm having some trouble with these triggers here.
1-[ Null Walker : Walk on null terrain
2-[ Cloaked Building : Cloaking a building
2-[ Player randomizer : Randomly selecting a player (EXAMPLE: Phantom maps)

Can anybody help me with these?



None.

May 11 2010, 11:48 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What exactly are your problems?
1) There's only 1 specific null tile that can be walked. Can't quite remember which one, but I think it's the rightmost of a bunch of black tiles. Or just copy it from another map. see next post
2) Doesn't work any different from cloaking units. Just look up a tutorial in the wiki
3) Switch randomizing is your best bet. 3 switches, for 8 outcomes. Or use randomized start locations and always chose P1.

Post has been edited 2 time(s), last time on May 11 2010, 12:44 pm by NudeRaider. Reason: correction




May 11 2010, 12:25 pm Chia-Tyrant Post #3



Quote from NudeRaider
1) There's only 1 specific null tile that can't be walked. Can't quite remember which one, but I think it's the rightmost of a bunch of black tiles. Or just copy it from another map.
It's the first one to the right of the creep tiles in the tileset index.



None.

May 11 2010, 7:58 pm StarBlue Post #4



1-[ SOLVED ]
2-[ PENDING ]
3-[ SOLVED ]

THANKS! I'll try the second one.



None.

May 12 2010, 12:21 am MANight Post #5



which buildings are you looking to cloak? disable/enabling doodad state is how i make mine cloaked



None.

May 12 2010, 5:16 am StarBlue Post #6



I forgot about this thread for a bit... Anyways, thanks guys.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: O)FaRTy1billion[MM]